sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Which rubies for better camera movement in animations?

    已排程 已置頂 已鎖定 已移動 Developers' Forum
    30 貼文 12 Posters 5.4k 瀏覽 12 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • K 離線
      kwistenbiebel
      最後由 編輯

      Ok that is nice to control speed.
      But can it also do smoother camera motion and control the path?

      1 條回覆 最後回覆 回覆 引用 0
      • PixeroP 離線
        Pixero
        最後由 編輯

        @kwistenbiebel said:

        But can it also do smoother camera motion and control the path?

        Rick W's flightpath can do that in a limited way IMHO. Its not easily editable.
        It would be better with editable spline curves that you can move around in the scene to change the path.
        Maybe with a editor similar to my idea you could even add new spline knots (points) when new keys were created at the location specified in the position input boxes.

        Just thinking loud here...

        1 條回覆 最後回覆 回覆 引用 0
        • PixeroP 離線
          Pixero
          最後由 編輯

          Here is a quick mock up (basicly from Maya) of how a spline animation editor might look like for those who dont know.

          http://img117.imageshack.us/img117/6218/splineeditordv3.jpg

          And here is a link to a java web example:
          http://www.cs.brown.edu/exploratories/freeSoftware/repository/edu/brown/cs/exploratories/applets/bezierSplines/bezier_splines_java_browser.html

          Drag P1, P2, P3 and P4 to see that a editable splinecurve can be done in a web window/web dialog.

          1 條回覆 最後回覆 回覆 引用 0
          • PixeroP 離線
            Pixero
            最後由 編輯

            Like I said, SketchUp's camera would need several curves, three for the camera position (x,y,z)and three for the focus points position.
            For flythroughs it would be much easier with a "one node" camera which only has one position and rotation. A 2 node and a 1 node camera is what all the big 3d apps like Maya and 3ds Max have.

            1 條回覆 最後回覆 回覆 引用 0
            • plot-parisP 離線
              plot-paris
              最後由 編輯

              splines are a good idea, for they give a huge ammount of control.

              however, we have to bear in mind, that we are talking about SketchUp - the one 3D app with the easiest user-interface!

              I would very much prefer controls that are simple to use and seemlesly blend into the workflow of SU (like the wonderful SkIndigo plugin does - double clicking a material to get advanced settings for rendering...)

              so even if we used splines for camera movement/speed control, we have to think carefully about the way to implement them. SketchUp is a one window application (has only one stage, in which all the work is done). we should not go too far in another direction... 😕

              1 條回覆 最後回覆 回覆 引用 0
              • K 離線
                kwistenbiebel
                最後由 編輯

                I agree Plot-Paris.
                An animation enhancement plugin should breath the simplicity of Sketchup.
                Also, an editable bezier curve as camera path seems an easy but effective method.

                1 條回覆 最後回覆 回覆 引用 0
                • JClementsJ 離線
                  JClements
                  最後由 編輯

                  I think interface shown above and the bezier curve for path are great ideas for controlling the sequencing and speed of the camera.

                  I would like to suggest the other side of the coin, if you will, and that is the how the geometry could be animated/displayed in addtion to the camera. If it is possble I would like to see someway of animating geometry on the screen similar to what SKETCHY PHYSICS does, so the we wouldn't have to depend upon multiple copies of geometry at separate scenes; this would keep the file size down and I'd think it would make animation updating efficient. Make a path (it could be the same as the camera path or not), associate geometry and other transitioning atttributes to the path, assign the initiation of the animation to a scene tab (the scene tab could be assigned more than one object-path animation). Show/trigger the object animation by Shift-Clicking on a scene tab or use SU's View > Animation for the entire animation (with the addition of a pause button).

                  John | Illustrator | Beaverton, Oregon

                  1 條回覆 最後回覆 回覆 引用 0
                  • R 離線
                    RickW
                    最後由 編輯

                    John,

                    Object animation is an ongoing request and dream for users and scripters alike. You could start a new thread about this.

                    RickW
                    [www.smustard.com](http://www.smustard.com)

                    1 條回覆 最後回覆 回覆 引用 0
                    • R 離線
                      RickW
                      最後由 編輯

                      I understand the need for greater control over settings, but I don't think we've hit on the solution yet. Part of the challenge is simplifying the complex while allowing for adequate control. The other main issue is working within the confines of SU's internal objects/methods/properties. If you don't mind having 200+ scenes in a model, everything mentioned is possible (assuming one wants to export to a video). More can be done with strictly internal animations, but the animation quality for most folks is rarely sufficient for presentations (too jumpy).

                      FlightPath is an ongoing project for me, and I have some ideas for improving the capabilities. Just a matter of time... 😄

                      RickW
                      [www.smustard.com](http://www.smustard.com)

                      1 條回覆 最後回覆 回覆 引用 0
                      • K 離線
                        kwistenbiebel
                        最後由 編輯

                        I wouldn't mind if it would all fit in 1 animation plugin. Improved camera motion and object animation included.
                        But that would be dreaming 😄

                        1 條回覆 最後回覆 回覆 引用 0
                        • 1
                        • 2
                        • 2 / 2
                        • 第一個貼文
                          最後的貼文
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement