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    [Plugin] Face Flattener 0.19

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    • Z Offline
      zhuangsuph
      last edited by

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      • M Offline
        marne
        last edited by

        @unknownuser said:

        Thanks Zack.
        This could prove really useful for the bad AutoCad imports I sometimes get.

        Yip, so true for me too ๐Ÿ˜• . Very useful. Thanks for this script!

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        • F Offline
          Fletch
          last edited by

          @cerevellum said:

          The order of operations:

          1. Select some geometry
          2. Right click, select Flattening Script
          3. Left click on a face (this decides the plane the geometry will project to)

          This doesn't work for me at all. please test on attached scene.

          1. select all the geometry on the lower plane
          2. Right click, select Flattening Script
          3. Left click on a face above

          FlatteningTest.zip


          flat-1-bug.jpg


          flat-2-bug.jpg

          Fletch
          Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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          • C Offline
            chango70
            last edited by

            This seem like a useful script, shame it is still on 0.19.

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            • cerevellumC Offline
              cerevellum
              last edited by

              @Fletch
              Hey, I took a look at the test model. The script doesn't work on curves yet. Basically, if you were to explode any curves it should work fine!

              @chango70
              Yeah, I stopped working on this script a while back (1 year?). Hopefully, I will be able to finish it up soon enough. Probably will ensure this script works inside Groups and works with curves as well.

              Thanks! BTW, the original version of this had an arbitrary axis, something that could be useful as well. Perhaps the next steps are to rework the code to include this feature, or maybe to include a dialog box with several options to choose from?

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              • pilouP Offline
                pilou
                last edited by

                @Gaieus
                about the "Remove unused edges"
                It works fine only if you have first used "Remove inner faces" ๐Ÿ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  IF you have inner faces. If edges on an outer face are there because they define inner faces, they certainly aren't "unused". In any case, you should (almost) never model with inner faces.

                  Gai...

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                  • pilouP Offline
                    pilou
                    last edited by

                    @unknownuser said:

                    In any case, you should (almost) never model with inner faces.

                    ๐Ÿ˜ฎ
                    Imagine that you build a "cuboรฏd snake" or any similar concepts with the Push Pull Tool + CTRL
                    (that is very speedy practical building and other method don't really yet exist for that)
                    My "remove inner faces" will be very useful at the end for after remove coplanar edges not wanted! ๐Ÿ’š
                    (here 5 visible (except "eyes & noze") before killing ๐Ÿ˜„


                    snake.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @cerevellum said:

                      Hi Ray and Bob,

                      This is something I've noticed while working on my flattening script, and I still haven't figured out why it happens. The simplest way of reproducing this is to draw a box, add a rectangle to the top surface and connect it with a line to the outer edge loop. When erasing one of the edges of the rectangle that was added, both faces disappear.

                      [attachment=1:2xv3js9g]<!-- ia1 -->edgeFaceEraseExFinalA.jpg<!-- ia1 -->[/attachment:2xv3js9g]

                      However, if you were to erase the edge that connects both edge loops first, then you can erase the edges of the inside rectangle just fine. It apparently has to do with the order in which you erase coplanar edges. Delete edges in the following order: edges connected to 0 faces go first, then edges connected to 1 face, and finally edges connected to 2 faces.

                      [attachment=0:2xv3js9g]<!-- ia0 -->edgeFaceEraseExFinalB.jpg<!-- ia0 -->[/attachment:2xv3js9g]

                      See ya,
                      Zach

                      This explains some of the oddities when I tried to write a script to remove co-planar lines. I found that existing some times didn't work - especially on messy triangulated stepped terrain imported from Max. I tried to write my own version - got pretty close, but all versions had some issues. But from this post - I got some new ideas I'd like to try.

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @cerevellum said:

                        However, if you were to erase the edge that connects both edge loops first, then you can erase the edges of the inside rectangle just fine. It apparently has to do with the order in which you erase coplanar edges. Delete edges in the following order: edges connected to 0 faces go first, then edges connected to 1 face, and finally edges connected to 2 faces.

                        [attachment=0:p7r2k6cj]<!-- ia0 -->edgeFaceEraseExFinalB.jpg<!-- ia0 -->[/attachment:p7r2k6cj]

                        That line that connects the two squares has two items in it .faces array - both referring to the same face.

                        I've also come across times when you have a face inside another face. They have one vertex that they share. All the edges in the inner face is also part of the outer face. Some weird cross loop. If you delete one of the edges of the inner face, you'll affect the outerface and it's disappear. It's one of them things that makes removing co-planar edges really hard.

                        One of my versions has been to recreate the geometry - but even that didn't work perfectly.

                        Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Here's a sample of such a loop. I just moved the vertex of the connecting line onto the outer edge. There are other cases when this happen as well.
                          If you try to delete any of the edges of the internal face you'll also delete the outer face.


                          Crossloop.png


                          Crossloop.skp

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • utilerU Offline
                            utiler
                            last edited by

                            For some reason, I don't get this script....
                            Does it work similar to "drop.rb"?

                            cheers,

                            purpose/expression/purpose/....

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @thomthom said:

                              Here's a sample of such a loop. I just moved the vertex of the connecting line onto the outer edge. There are other cases when this happen as well.
                              If you try to delete any of the edges of the internal face you'll also delete the outer face.

                              Whooopdedoo! This is fixed in 7.1!!!

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • M Offline
                                mnaylor375
                                last edited by

                                Zach, you're my hero! Thanks.

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                                • G Offline
                                  Glidias
                                  last edited by

                                  The script doesn't work and has no effect. Any reason why??

                                  1 Reply Last reply Reply Quote 0
                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @glidias said:

                                    The script doesn't work and has no effect. Any reason why??

                                    No. You must provide some more info. Exactly what doesn't work? No menus? No action when you activate the menus? Not the desired results? What did you do when you tried to use it? (detailed) If you open the Ruby Console, did you get any error messages when you tried to activate it?

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • J Offline
                                      JPMays
                                      last edited by

                                      I also get no results. According to the OP, I should select my object(s), then context click and select "Flattening Script", then select the plane I wish to flatten to. Nothing happens when I do this, however.

                                      Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law.

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                                      • D Offline
                                        D_FAST
                                        last edited by

                                        as mentioned, does not work as described. Running v8 pro

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @d_fast said:

                                          as mentioned, does not work as described. Running v8 pro

                                          Can you elaborate more? "Does not work" doesn't really say a whole lot.
                                          So you get errors? Does it not work as expected - if so what was the result and what was expected?

                                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • robertWanR Offline
                                            robertWan
                                            last edited by

                                            Why not working?
                                            SU8

                                            Maybe there is another plugin? Artisan is paid ๐Ÿ˜ž

                                            http://www.screencast.com/t/20sxZ3Uuk

                                            Robert

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