Silvershadow's eye candy 1: The river runs thru it
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Might make a fine "community project". People run this one through the renderer of their choice, we bundle the renders, and send them to Google HQ. Message: we need high poly support. Of course, they could go: no, you don't, you're doing great without it.
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thanx, i have build a lot of nice stuff but never finished it, kinda lost interest or don't have the time to finish it...its actually amazing i finished building this model lol
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lovely
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[color=#BF0000]here you go guys. Hope you like it
The only photoshop work that went into it was a colour correction and a bit of burning and lighting.. -
Very, very nice.
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this is truely amazing, silver_shadow
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fabulous!
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Gobsmacked very nice! great eye for detail
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hee hee i have textured this just for you HFM hee hee
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Jacques, that render is fantastic. What a great demonstration of what can be achieved with SketchUp and some good skills.
Which program did you use to render this?
I would love to know how you manage to texture parts of this like the building to the right with the green algae just above the water line. Also the left of the image, the damage stucco on the building. Do you find these textures then manipulate them in PS to fit?
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thanx, how can one make a file that show a range of images moving from one side to the other kinda like flash like little thumbnails. If anyone knows, i really want to know because i really want to make something like this
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Thanx guys for the comments so far.
Ok here are the nitty gritty stuff you requested and how things were done
(Rendered in Vray for sketchup)
I broke up the rendering process into 3 parts, the right side & water as one, the stone posts and its base as a second render, and the third is the cobbles and the left buildings
Called it part 1,2 and 3. So. Part one rendered quite fast25 to 30 min, part 2 rendered also in about 25 to 30 minutes...and part 3 rendered in about 80 hours. yea. It has to do with the displacement map and somehow it gave me uphill in the rendering time, so i just let it finished. Got all 3 parts, i photoshopped it together as if it was one complete render. Un textured, the file size was about 17mb, textured was around 82.1mb. Waaay more than i thought it would turn out to be.Texturing this thing was also a head scratcher, i know i am really good in photoshop and post process my models normally to death, so this time i wanted to build something that i can proudly say HEY, this is all textured and not photoshopped. It took longer but this is how i did it. It was kinda like other applications work doing UV mapping, so i made my own plates. I took a face, rotated faces so that all of that specific face is flat, and use that as a guide to put textures on via photoshop.So a lot of baking and textures are overlayed ect to create one single texture. Once im happy, i took them into sketchup, scaled it till the face match exactly, and then projected it onto it.
( and i think i will texture all my future models like this )Below is what I used mainly to build this model.
Note that all of them are resized so if you guys want a specific texture you like (which is very unlikely lol) i will post that one for you in a bigger resolution. -
@silver_shadow said:
...a lot of baking and textures are overlayed ect to create one single texture. Once im happy, i took them into sketchup, scaled it till the face match exactly, and then projected it onto it.
( and i think i will texture all my future models like this )but only until Whaat finds an amazingly easy way to use his texture mapping with multiple UVs, with a workflow as easy as SketchUps push/pull tool
(of course you have to go back to indigo then (with a bit more than 80 hours of rendertime) - or wait for v-ray to copy indigo )
Jakob
ps: let me say again, how impressed I am with your model, and especially your render! it is truely amazing and makes me proud of SketchUp (even if I could never have done this...)
pps: the only thing that wasn't entirely convincing to me in your render was the water. but you can change that in 25 minutes...
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yea i kinda thought hey this is stupid till the day i came to do it. Everyone is doing uv mapping these days and since sketchup does not have it...is this the best way to create your own uv mapping. Just takes a bit of time, but sure is worth it 100%.
Now that this has come to an end, im kinda looking at more challenging things to build with su, but im still searching for something nice.
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What is the name of the bezier round edge plug in or is that the name?
Why would you use sketchy physics for the square cobbles. The could be done in basic sketchup like 1,2,3.
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This is wehre the plugin is
The cobbles thing, well theres is prob a 100 ways to do this, i just thought this is an interresting way to show how to quickly put the cobbles onto a surface and not having them perfect.
I placed mine manually, one by one, but surely there are other ways to do it, i just wanted to share this way with you guys too -
Hey Jacques, brilliant work - truly inspirational.
Hey, also glad to see a Capetonian doing some work for a change! -
hee hee yea its a real rare thing. This side of the word everyone thinks skp can only do blocks and is not a gr8 program to use for nicely rendered models.. i dont think so...
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Fantastic!
Thanks for sharinf some of the trade secrets -
Like...WOW!!
No, seriously, WOW man, I can't believe that's sketchup! And the render, aw man!!
You know I originally came to the gallery to post an image of a vase I just made, but now that I've seen this, I just can't stop laughing whenever I look at my vase!!
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