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    Numerous objects

    Scheduled Pinned Locked Moved SketchyPhysics
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    • pilouP Offline
      pilou
      last edited by

      If I have numerous object in a scene
      Does exist something for exclude some of them for they are not calculated by SketchyPhysics2?
      Hide ? Lock? ...

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • R Offline
        remus
        last edited by

        I think if you right click the object->sketchy physics properties (or something similar)->ignore it will leave the objects out of the simulation.

        EDIT: right click->state->ignore

        http://remusrendering.wordpress.com/

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        • pilouP Offline
          pilou
          last edited by

          If I have a thousand copy of an object : One normal, 999 ignored
          Yes for the effect but how to be sure that is not 1000 tests inside the plug?

          So waiting the creator answer πŸ˜„

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • R Offline
            remus
            last edited by

            I would have thought the entire point in an ignore button would be to make sure the object isnt usec by the physics engine, i cant think what else it would do.

            http://remusrendering.wordpress.com/

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            • C Offline
              CPhillips
              last edited by

              @unknownuser said:

              If I have a thousand copy of an object : One normal, 999 ignored
              Yes for the effect but how to be sure that is not 1000 tests inside the plug?

              So waiting the creator answer πŸ˜„

              Using Ignore should not be slow. It just one little check when you first press play.

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              • pilouP Offline
                pilou
                last edited by

                Thx for the precision 😎

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

                1 Reply Last reply Reply Quote 0
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