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    Render #22 (animation test bottom page 8)

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    • K Offline
      kwistenbiebel
      last edited by

      nitpickers! ☀

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      • K Offline
        kwistenbiebel
        last edited by

        By the way....the animation is cooking 😄

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        • StinkieS Offline
          Stinkie
          last edited by

          Ah, cool. 👍 Don't forget to add some poor soul for the undead to chase!

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          • R Offline
            remus
            last edited by

            Ooooh, an animation, you do spoil us kwist!

            http://remusrendering.wordpress.com/

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            • F Offline
              fbartels
              last edited by

              Chris,

              The belly of the beast provides an example of how it's possible to make some interesting use of SketchUp's poor texture projecting. The distorted texture gives the bottom a weathered/patched gritty look that adds weight to the composition. If I had to provide a backstory for the image I'd say it's a 50 year old Zaha Hadid structure that has been down on its luck but is still loved and cared for by its owners of modest means. It reminds me of the sort of feeling that George Lucas was evoking with the battered Millenium Falcon.

              Fred

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              • R Offline
                remus
                last edited by

                How long did that take to cook? it looks very good btw, i look forward to the full thing.

                http://remusrendering.wordpress.com/

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                • StinkieS Offline
                  Stinkie
                  last edited by

                  Great start! 😄

                  (OT: It just keeps baffling me what kind of functionality and quality (Sk)Indigo offers por nada.)

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    ....and OT back at ya, stinkie : try animation with the (almost) one thousand dollar unbiased packages (Fry,Maxwell): it's a no go. 😉

                    @Remus: the above small animation was rendered @5 minutes per frame with a framerate of 10fps (which normally should be 25fps for fluid animations).....so go do the math 😄

                    Heck..I'll do it for you: 10 seconds of animation = 100 frames X 5 min. per frame= 500 minutes= 8 hours

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                    • S Offline
                      sepo
                      last edited by

                      Interesting stuff Chris.

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                      • R Offline
                        remus
                        last edited by

                        Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

                        http://remusrendering.wordpress.com/

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Thanks Sepo and Remus.

                          @remus said:

                          Cheers kwist, looks like the long render time paid off 👍 Id hate to think aobut the render times if you had anything complex in there though 😮

                          This is the typical quality at real size I am getting per frame, rendered for 5 minutes:

                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/frame-125.jpg

                          When you keep the render size small like this, the quality/speed ratio is reasonable.
                          Not too shabby for an unbiased engine.

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                          • M Offline
                            Maverick83
                            last edited by

                            Very good job but the music almost killed me! 😆

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                            • RayOchoaR Offline
                              RayOchoa
                              last edited by

                              @lapx said:

                              THIS IS REALLY NICE DUDE 😎 I will have to buy this program FFD 😍

                              FFD is free by the way just look it up

                              CaR DeSiGnS bY mE
                              http://ray-ochoa.com

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                @Lapx,

                                In this scene FFD ('FreeFormDeformation') wasn't used, although it could have been useful.
                                Instead the following was used:

                                • Subdivide and smooth: (see smustard website).
                                • JointPushPull
                                • Surface tools

                                Those 4 plugins make a fine combo for non-orthogonal modeling.

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  😄.

                                  A preliminary animation as a preview for the full version:

                                  [flash=425,344:3exmy7jd]http://www.youtube.com/v/r0asIfICKEM[/flash:3exmy7jd]

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                                  • I Offline
                                    igor
                                    last edited by

                                    so let me get this strait, you had to render EVERY SINGLE FRAME in that animation?!?!?!?!?!
                                    holy crap! that must've taken forever!!!
                                    great animation BTW

                                    The genius switch has no "off" position
                                    Intelegence is natrual, it takes real effort to be ignorant

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      The tweens in the beginning and at the end are made from stills.
                                      The middle part was indeed rendered frame per frame. That took something less than 30 hours.
                                      Thanks for the comment.

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                                      • R Offline
                                        remus
                                        last edited by

                                        Good stuff kwist, i tihnk we should put together a fund to get you a renderfarm, youd be able to do so much cool stuff!

                                        http://remusrendering.wordpress.com/

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                                        • M Offline
                                          mateo soletic
                                          last edited by

                                          Kwist , Nice work.
                                          I would just like to point out that most of the scenes here could be achieved
                                          much easier with a slide movie editor. Before I used pinacle studio and later pro
                                          show producer. Most of the actions here are actually pan or zum in and zoom out. The
                                          short sequences that would then remain could then be rendered at a higher resolution.

                                          [Concept Illustrations](http://concept-illustrations.com/)

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                                          • K Offline
                                            kwistenbiebel
                                            last edited by

                                            Thanks Remus and Mateo.

                                            @ Mateo: that's a good tip, thanks.
                                            The most difficult thing would be matching the quality of the still tweens (panning and zooming) with the quality of the actual anilmation frames.

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