Render #22 (animation test bottom page 8)
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Thanks Nomer ...An Ark, didn't think about that
I re-rendered the last view using Physical sky. (Indigo render)
The subtle glare is added 'internally' in the Violet tonemapper.
The glass should have had a little less roughness...To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)
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Thank you Fred and Igor.
@Igor: You are correct. I projected the image almost perpendicular to the 'corner' of the building (as in your scheme).
I must admit the projecting is view dependant. Choose another viewpoint and the projecting needs to be redone. -
Thanks for the answer regarding the texturing, Chris..!!
It looks as 3D trees... Xfrog..??
And the people in the scene...These are for sure some really excellent reders..!!
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Gracias senor Frederico
The trees are Xfrog, the people Axyz as they look ok seen from a distance.
When in close-up, the Axyz guys look a bit like melted E.T.'s though -
Chris, Nice work. I like where these seem to be heading. Zaha watch out indeed. Fred
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Some more:
Ouch....distorted texture alertTo view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)
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Is it for the fun or for real or hypothetic project
Is it the new Noe's Arche? -
Well this one is for sport ...
I was thinking that modeling something realistic (I know it is not though ) was a good way to get to know the new organic rubies and to practice them.
Besides, I consider it also a bit as portfolio filling ...Play becomes work becomes play -
Wonderful work Chris, as usual. I really enjoyed "exploring" from you different views!
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Chris, Great work, thanks for sharing.
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That last one looks like a giant 70s spaceship just landed in someones back garen during a bbq (and no one noticed.)
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Thank you Tinanne and Mateo,
Let me finish with the same view but different material use. Quite a different appeal:To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)
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This is how the RAW Indigo output looked like as a reference, before I unleashed the postprocessing artillery...
It had a cooler tonality...maybe better than the post processed one?
What do you guys think? (some .jpeg artifacts because of web compression)To view full size: (Firefox:right click- view image) (IExplorer:right click - image save as)
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I like the cooler one slightly better. Cool plants, btw.
@remus said:
That last one looks like a giant 70s spaceship just landed in someones back garen during a bbq (and no one noticed.)
Look at the color of their skin, man. They're zombies! They don't care!
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nitpickers!
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By the way....the animation is cooking
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Ah, cool. Don't forget to add some poor soul for the undead to chase!
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Ooooh, an animation, you do spoil us kwist!
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Chris,
The belly of the beast provides an example of how it's possible to make some interesting use of SketchUp's poor texture projecting. The distorted texture gives the bottom a weathered/patched gritty look that adds weight to the composition. If I had to provide a backstory for the image I'd say it's a 50 year old Zaha Hadid structure that has been down on its luck but is still loved and cared for by its owners of modest means. It reminds me of the sort of feeling that George Lucas was evoking with the battered Millenium Falcon.
Fred
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