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    Unfold.rb script: useful for UV-mapping?

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    • W Offline
      Whaat
      last edited by

      I think this can be done. I was meaning to ask Jim about this myself but you beat me to it, biebel!

      Jim,

      Manipulating uvs with the SketchUp API is very finicky. I gained a fair bit of experience with it when I implemented multiple UV sets in SkIndigo. I would be happy to help you out with this.

      SketchUp Plugins for Professionals

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      • soloS Offline
        solo
        last edited by

        😍

        I smell a solution on the horizon!!

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • K Offline
          kwistenbiebel
          last edited by

          Cool!
          By the way, I think Plot-Paris' suggestion about 'pin control' on 3D surfaces (just like we now have on 2D) is really worth investigating as well.

          It's by far the simplest concept, and no need to go to Photoshop.
          I can imagine e.g having a sphere (or any other freeform), assigning a texture to it and moving pins around the spherical surface to 'correct' the distortions of the texture until it looks good. Than hit 'bake texture' (or just 'apply') and the new UV's are in place.
          Just like it works now on 2D surfaces.

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/multi_pins.jpg

          Awesome!

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          • soloS Offline
            solo
            last edited by


            http://img175.imageshack.us/img175/7724/concemv1.jpg

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • soloS Offline
              solo
              last edited by

              Make a cone shape and then project the texture attached below to the cone from above view, notice it will map the shape of the cone perfectly without distortion.


              camo1.jpg

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • FrederikF Offline
                Frederik
                last edited by

                Oohhh... I am goosey all over... 😄
                This sure looks like an awesome feature..!! 👍
                Would LOVE to have this in SU...!!!

                Cheers
                Kim Frederik

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                • J Offline
                  Jim
                  last edited by

                  I have been following, but I don't know the first thing about UV mapping.

                  @unknownuser said:

                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/SU/newuv_tb.jpg

                  I'm not sure I understand how this image was created. I don't think it is a simple unfolding. Has there been some deformation of faces in order to close gaps?

                  Hi

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    That image derives from (soft) selecting parts of a 3D human body model.
                    The different selected groups (hands, head, etc...) are unfolded on their own so for each item a different texture can be made/edited in Photoshop. So the splitting up thing is user based. The smallest parts you see are finger joints, as they need refined Pshop maps applied etc...

                    This example off course is the most complex one, where different parts of the model get unfolded seperately.
                    Solos sphere demonstration (see his images)or Howardshongs apple are somewhat closer to daily use in SU I guess, but the principle remains the same.

                    The '3D Pin method' earlier described would even make it much more WYSIWYG, as you can directly see the effect of moving a pin on the 3D surface.

                    Stuff to think about 😉....

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                    • RichardR Offline
                      Richard
                      last edited by

                      I think the two mapping techniques being discussed here are different or should be! the rewrapping versus pinned deformation!

                      This function of wrapping and rewrapping is quite common to other modelling and texturing apps. Maybe someone with one of these could show example!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • plot-parisP Offline
                        plot-paris
                        last edited by

                        I think the multi-pin-method should be used throughout the whole texturin process (so that you can apply complicated distortions even to a simple rectangle shape).

                        I like the idea to select the "2D Mapping" tool from the standart context menu for manipulating textures.

                        2dmapping.jpg
                        if you simply select the 2D Mapping option and an unfolded copy of the object is shown, on which you can position your texture - when you are done, press enter and the only thing that remains is the perfectly textured 3D model (no manually unfolding and refolding geometry - very fast and easy workflow!) 😛

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                        • S Offline
                          sorgesu
                          last edited by

                          Because I just recently became interested in this subject, I found this on a search and I'm resurrecting.

                          Further to the above speculations, I was thinking it would be great to be able to substitute a whole group of textures that are mapped to the subcomponents of a model,such as a person or a car for instance. That way, instead of providing the person or car in various colour verisons as an skp, all you need to do is substitute a material library on an existing model. If one must create a new skp for the same model, in a different colour, or maybe with some different detailing, when you create the variations you would have to go through mapping all the compoenets one by one again on the same model. Having a swap feature for the material "set" would be great.

                          Susan Sorger
                          Former Seller Hand Rendered Entourage
                          Former Canadian Authorized Training Centre, SketchUp

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                          • S Offline
                            sorgesu
                            last edited by

                            okay, I found a ruby script on Didier's site: Global material changer.
                            It is almost doing exactly what I want. It replaces any one or "ALL" of a the materials on an model/component. But your choices for replacing are only with a single default material or something from the existing list. So how difficult to modify this so that you can replace with a material set that has some built in- one to one relationship to the existing materials? Maybe same name with a numeric modifier?

                            Susan Sorger
                            Former Seller Hand Rendered Entourage
                            Former Canadian Authorized Training Centre, SketchUp

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              @sorgesu said:

                              Because I just recently became interested in this subject, I found this on a search and I'm resurrecting.

                              Further to the above speculations, I was thinking it would be great to be able to substitute a whole group of textures that are mapped to the subcomponents of a model,such as a person or a car for instance. That way, instead of providing the person or car in various colour verisons as an skp, all you need to do is substitute a material library on an existing model. If one must create a new skp for the same model, in a different colour, or maybe with some different detailing, when you create the variations you would have to go through mapping all the compoenets one by one again on the same model. Having a swap feature for the material "set" would be great.

                              Swapping is already possible, even with uv-sets in place (as long as the new bitmap has the same image size as the old one.)
                              Write down the dimensions of the existing texture (the dimensions specified in the material editor).
                              Then do the substitution from within the 'Entity layer' (NOT from material editor).
                              Next thing to do is going to the material editor and change the dimensions to the ones you wrote down.
                              It's tedious but it works.

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                              • S Offline
                                sorgesu
                                last edited by

                                NO swapping is not currently passible for ane entire "group" of materials all at once, which is what I was requsting.

                                Say I have a car component and it has 17 materials assigned to different portions of the car. I want those 17 materials defined as a "set" and I want another set containing a different 17 to be swapped in in one go.

                                Susan Sorger
                                Former Seller Hand Rendered Entourage
                                Former Canadian Authorized Training Centre, SketchUp

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Indeed: No for groups of materials, Yes for ungrouped meshes containing 1 material.

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                                  • R Offline
                                    RickW
                                    last edited by

                                    Susan,

                                    I'm working on it. 😄

                                    RickW
                                    [www.smustard.com](http://www.smustard.com)

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                                    • S Offline
                                      sorgesu
                                      last edited by

                                      OMG that's amazing. Thanl's a heap!!!

                                      Susan Sorger
                                      Former Seller Hand Rendered Entourage
                                      Former Canadian Authorized Training Centre, SketchUp

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                                      • P Offline
                                        Phil Rader AIA
                                        last edited by

                                        Rick can you get your 4 month old to help out with ruby coding and expedite the process..

                                        http://www.philrader.com

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                                        • jujuJ Offline
                                          juju
                                          last edited by

                                          @unknownuser said:

                                          Rick can you get your 4 month old to help out with ruby coding and expedite the process..

                                          Now now Phil, all good things come to those who wait.

                                          Save the Earth, it's the only planet with chocolate.

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                                          • L Offline
                                            linea
                                            last edited by

                                            Very interesting thread!!! I have some physical models I need to build for an exhibition, so this would be very useful but I can't get the unfold script to work on Vista, any ideas?

                                            @unknownuser said:

                                            Blender has the capability you are requesting, KB. Neatest part is where you can actually use painting tools on the unfolded map and then see them applied in the rendered viewport.

                                            I haven't used it in a while, but now that I've been given a little project with a certain degree carte blanche I was planning on testing all kinds of integrations with SU, Blender, and more obscure programs.

                                            Lewis,

                                            Please could you let us know how this goes, I have generally found Blender to work very well with SU imports/exports.

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