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    My first few renderings

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    • I Offline
      igor
      last edited by

      hey, looks great. the first one has a really "busy" background. but hey, its your first render. if you ever remake the magnum, make it 3d, not just a 2d plan extruded with the push/pull tool. the water is great. infact, everything after the water is right on the money.

      great job!!

      The genius switch has no "off" position
      Intelegence is natrual, it takes real effort to be ignorant

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      • G Offline
        gigga97
        last edited by

        Thank you igor for the support...Here is a model i picked up off of 3d warehouse and thought it would be fun to tweak the texture a bit in KT.I have downloaded all the textures from the KT download page and i just cant get it right...But at least the water came out good πŸ˜„
        If anyone knows where else i can get my hands on some nice textures for KT that would be great. thnx πŸ˜›

        http://i262.photobucket.com/albums/ii115/gigga97/RPGside.jpg

        http://i262.photobucket.com/albums/ii115/gigga97/RPGwaterPR.jpg

        http://i262.photobucket.com/albums/ii115/gigga97/RPGwaterPR2.jpg

        http://i262.photobucket.com/albums/ii115/gigga97/RpGPR3.jpg

        PC SPECS:
        Q6600 @ 3.0Ghz
        2x 9800GTX+'s in dual SLI
        4GB G.Skill Ram
        EVGA 750i FTW edition MOBO

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        • I Offline
          igor
          last edited by

          wow. bright green, how inconspicuous. the cops will never find that.

          The genius switch has no "off" position
          Intelegence is natrual, it takes real effort to be ignorant

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          • G Offline
            gigga97
            last edited by

            Yeah I know 🀣 Thats the main problem i have with it.I have a really cool texture that looks like rusty chiped paint but its only in red and i realy want to keep the actual rocket itself the traditional Army Green.IDK i am still messing with it.I have a nice experimental render cooking up right now,I am trying to render a glass with liquid inside.
            it should be done in about an hour or so.

            thnx again igor for your C&C. πŸ‘

            PC SPECS:
            Q6600 @ 3.0Ghz
            2x 9800GTX+'s in dual SLI
            4GB G.Skill Ram
            EVGA 750i FTW edition MOBO

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            • R Offline
              remus
              last edited by

              Good stuff, especially for your first renders.

              Only thing i can tihnk of at the moment is to enlarge the wood texture on the handle of the RPG, try and get it so theres a bit of grain showing in the wood, i find it makes it a lot more obvious that its a wooden material.

              Might be worth darkeneing te metal material a bit as well, Its looking a bit shiny at the moment.

              Nice water btw, ive never really been any good at water πŸ˜‰ really need to try it out at some point.

              http://remusrendering.wordpress.com/

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              • plot-parisP Offline
                plot-paris
                last edited by

                whater is my next goal too. it adds a lot of attractiveness to a scene (especially when you want to see something of the sky (as reflection) between high buildings).

                your renderings of water are quite inspiring, gigga97. 😲

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                • G Offline
                  gigga97
                  last edited by

                  Thanks for all your comments,I am retexturing the RPG right now.As for the water i did not do much just used the water textures from the kerkythea dowload section of there site.
                  Here is my first attempt at modeling liquid in a glass.I made the liquid red cause i thought it would make it more interesting than just plain water.I think iam going to redo the model so i can smooth out those edges.I rendered in KT on the number 11 preset...it took about 30 mins.

                  http://i262.photobucket.com/albums/ii115/gigga97/GlassOwater.jpg

                  PC SPECS:
                  Q6600 @ 3.0Ghz
                  2x 9800GTX+'s in dual SLI
                  4GB G.Skill Ram
                  EVGA 750i FTW edition MOBO

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                  • G Offline
                    gigga97
                    last edited by

                    Sry to post twice in a row but my RPG render is done...I still cant get the wood texture to look real, I guess i dont know how to resize the texture.I changed the metal texture and the Scope texture.The ground surface is a mattalic car paint texture.If anyone could tell me how to resize the wood texture in Kerkythea that would be great. 😍

                    Thanks

                    http://i262.photobucket.com/albums/ii115/gigga97/RPGsideNEW.jpg

                    PC SPECS:
                    Q6600 @ 3.0Ghz
                    2x 9800GTX+'s in dual SLI
                    4GB G.Skill Ram
                    EVGA 750i FTW edition MOBO

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                    • G Offline
                      gigga97
                      last edited by

                      Yeah I noticed that πŸ˜† Its not my model i got it from the 3d warehouse and was pretty impressed with it.I really dont see many people modeling Humans that much,Plus considering the fact that the nano suit from the game crysis is really detailed..whoever modeled this is pretty talented.(i wonder if they modeled it in a diffrent piece of software other than SU)

                      PC SPECS:
                      Q6600 @ 3.0Ghz
                      2x 9800GTX+'s in dual SLI
                      4GB G.Skill Ram
                      EVGA 750i FTW edition MOBO

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        @unknownuser said:

                        Looks like the Crysis man wears Nike Air Max. πŸ˜†

                        🀣

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                        • G Offline
                          gigga97
                          last edited by

                          I was messing around with HDR lighting and ies mesh lighting.I layered 2 ground plains one on top of the other and I textured the bottom with a Metal mirror style texture and the top with Dilectic glass.I used a mettalic/gloss green car paint on the sphere.
                          I am going to subdivide the sphere a couple more times to get a smoother look on it.
                          I will post it when its finished rendering.
                          Here is the first one...ENJOY πŸ‘

                          http://i262.photobucket.com/albums/ii115/gigga97/trippySTUFF.jpg

                          EDIT:here is the same scene,I just Subdivided it and added a diffrent texture(dilectic Glass)to the sphere to get a different effect.

                          http://i262.photobucket.com/albums/ii115/gigga97/trippySTUFFclear.jpg

                          PC SPECS:
                          Q6600 @ 3.0Ghz
                          2x 9800GTX+'s in dual SLI
                          4GB G.Skill Ram
                          EVGA 750i FTW edition MOBO

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