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    Procedural terrains

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    • marked001M Offline
      marked001
      last edited by

      haha... me neither.. i understand how the bump maps or displacement maps work in the renders.. but how are you achieving that complex sketchup mesh?? awesome stuff.. i just recently saw someting on the maxwell forums where someone had just taken a google earth image and used it as a displacement map.. wasnt accurate at all, but was really cool and simple..

      http://www.revision21vis.com

      instagram: revi21on

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      • K Offline
        kwistenbiebel
        last edited by

        [Off Topic]: I tried texturing a freeform in Vue...and didn't succeed .Seems as Vue doesn't really has real UV-mapping tools (only cilindrical,spherical, etc..which results in distorted soup). Next step: Zbrush?

        Sorry for the OT. Now please continue with this nice landscaping process 😄 !

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        • soloS Offline
          solo
          last edited by

          I would also believe Z-brush to be the best option. Vue has more mapping tools than SU and others alike but by no means a true solution.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • F Offline
            fossa
            last edited by

            Just to chime in here and show there is some more interest in this process. We are doing stuff like this more and more and I for one would love to see a tutorial on this process. Time usually doesn't permit us to do the freeform thing and we end steping the contours from survey data or traced images.

            I guess my real question is: Are you getting an accurate "dem" image from GE to use as a displacement map or is this more of an "artistic guess" at landscaping. Either way you are certainly on to something here. If someone could build a displacement map routine ruby for sketchup I'm not sure I would need autocad anymore.

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            • soloS Offline
              solo
              last edited by

              Fossa,

              I would not say it's an artistic approximation but more of a primary image limitation, see the images I get from GE have shadows and the shadows are a very instrumental in getting the displacement map accurate. I have not yet tried using the new GE sun positioning feature yet and will in due coarse try different settings. ( I will continue with this in a few days , as soon as my current project completes).
              I agree a terrain generator ruby would be awesome and another reason to not use those $$$ apps and keep the workflow down to a single app.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • T Offline
                tomsdesk
                last edited by

                Soooooo much to learn...nice work (again!), Pete. Will be watching close for that tut as well as I just today got a small house project where a stone outcrop is the prominent and center feature of the site. The architect wants to have it poke thru a deck and maybe a little of the floor structure to the inside (at a fireplace)...should be a fun model to build but it will have to look better than what I've done before: so perfect timing!

                http://www.tomsdesk.moonfruit.com/
                2.5D Trees & Shrubs!

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                • I Offline
                  igor
                  last edited by

                  excuse me a sec while i pick my jaw up off the floor.
                  that is the most amazing terrain model, or any organic model for that matter, i have ever seen.
                  that was a genius idea to use the terrain tool + subd and smooth. i never would have thought of that. you have, once again, succeded in making me feel like a begginer.

                  The genius switch has no "off" position
                  Intelegence is natrual, it takes real effort to be ignorant

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                  • L Offline
                    lapx
                    last edited by

                    Have you done any experimenting with Heightfield ruby? Where displacement is done by a grey scale image. The darker areas are the lowest point and the highest point are light.

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                    • soloS Offline
                      solo
                      last edited by

                      lapx, I have not, sounds like the kinda thing I may be very interested in trying. got a link?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • D Offline
                        dudekracked
                        last edited by

                        hi lapx

                        what is the height field ruby?

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                        • D Offline
                          davekn
                          last edited by

                          Hi Pete

                          although this is off topic I had to reply

                          Opened the forum today & was amazed to see a photo of where I live. Any reason you picked this area of Scotland or was it just random? Small world eh.

                          Cheers Dave


                          scotland 1.jpg

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Hi Guys,

                            heightfield_gen.rb by Didier (scroll down to find it - I didn't want to link the ruby/text file itself).

                            On another note, you may also be interested in the Cloud_V6 (i.e. SU 6) plugin also by Didier if you have a bunch of points (xyz coordinates) surveyed at a site.

                            However all this you are doing here, Pete, is really impressing and awsome. I think even Google would be interested! 😉

                            Gai...

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                            • soloS Offline
                              solo
                              last edited by

                              Thanks Gaieus, I will look into them as soon as I am done current assignment.

                              I did not know this ruby existed, brings me to the conclusion that i need to look into what is out there that may have been overlooked or older ruby's that could be more relevant now with all the added capabilities we have maybe there are some gems out there that could be better used now.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • D Offline
                                dylan
                                last edited by

                                This is fantastic.

                                I think terrains are were a lot of us struggle getting good/accurate results.
                                This could be a massive help to many.

                                http://dmdarchitecture.co.uk/

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                                • M Offline
                                  mateo soletic
                                  last edited by

                                  Pete,
                                  Great work.
                                  I believe You started this thread in search of
                                  information. Now we are left waiting for a tutorial. 😄

                                  [Concept Illustrations](http://concept-illustrations.com/)

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                                  • L Offline
                                    lapx
                                    last edited by

                                    Thanks for the assist Gaieus. I could never get that Heightfield to work with anything of significant size. This was some time ago, I gave up 😞 Maybe it's improved by now. It's in the right hands now. Here are some old links for more background:
                                    http://groups.google.com/group/sketchup-Pro-Groups/search?group=sketchup-Pro-Groups&q=heightfield

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                                    • B Offline
                                      bubbalove
                                      last edited by

                                      What would happen if you apply this technique to the Grand Canyon... that would be interesting to see....

                                      "Success consists of going from failure to failure without loss of enthusiasm." - Churchill

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        I gave it (the hieghtfield ruby) a shot using a .raw and .ppm image of the Grand Canyon but after the drop box dialog appears nothing happened, no mesh nada, whats up with that?

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • R Offline
                                          rsw
                                          last edited by

                                          Probably doesn't help much, but here are my thoughts on this...

                                          One thing I notice from your experiments with GE images is that the end mesh is not accurate (in my opinion).

                                          Particularly noticable to me is your first ge image of scotland. The lochs appear to have very steep sides, which may be correct in some instances, but also the lighter coloured area is a mountain (An Teallach I believe) but there does not seem to be much height difference relative to its surroundings as I would expect.

                                          I assume that the mesh is generated by colour of the ge image??

                                          ge/gmaps does seem to have detailed elevation data (google map showing part of the same area of scotland showing terrain with contours), but it doesn't seem like this can be easily exported.

                                          I attempted extracting these contours with raster to vector software, but needed quite a bit of time to tidy up to be of use, although the end result seemed reasonably accurate, especially with the gmaps satellite image added as a texture.

                                          I will keep an eye on how this progresses (particularly if you are trying to create an accurate model)

                                          Richard

                                          http:img.userbars.pl9819554.png

                                          http:i158.photobucket.comalbumst106671GUAMDUDEAnimated---User-Green.gif

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            rsw,

                                            You are correct the hieghts are not correct, I am battling to get good source images, the ones you linked above are much better and I will give that a go tomorrow.
                                            I will keep at it to the point that I either succeed or a better idea comes from it.

                                            Below I used a photo and tried the straight .jpg to displacement method, it is not accurate but still a pretty cool looking result.

                                            http://img92.imageshack.us/img92/153/obamapiczr6.jpg

                                            Source image

                                            http://img90.imageshack.us/img90/4917/bammaog8.jpg

                                            The hidden line mesh 67000 faces.

                                            http://img65.imageshack.us/img65/6647/bamma1tq1.jpg

                                            result.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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