sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Procedural terrains

    Scheduled Pinned Locked Moved Gallery
    63 Posts 25 Posters 6.2k Views 25 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • soloS Offline
      solo
      last edited by

      Thanks Chris, the above was textured in SU and rendered with Podium (you can see the stretching textures due to SU's limited mapping abilities)

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

      1 Reply Last reply Reply Quote 0
      • K Offline
        kwistenbiebel
        last edited by

        @solo said:

        ... the above was textured in SU ...

        I know, that's why I asked about Vue 😄

        (Very nice Podium render by the way)

        1 Reply Last reply Reply Quote 0
        • DanielD Offline
          Daniel
          last edited by

          I've found the book "E-on Software's Vue 6 Revealed" to be a good reference source. Changing or tweaking the materials applied in SU in Vue is easy - just click on the material in the browser on the left, and the material editor opens - and you switch between the basic editor and the advanced editor. For the most part, the controls are self explanatory. And you can see the changes real time in the preview window. If a bumbling renderer like me can use it, a pro like you shouldn't have any probs. If I were you, I'd just download the eval version and play with it.

          My avatar is an anachronism.

          1 Reply Last reply Reply Quote 0
          • K Offline
            kwistenbiebel
            last edited by

            Thank you Daniel. I will have a go with that.

            1 Reply Last reply Reply Quote 0
            • soloS Offline
              solo
              last edited by

              Okay, my bad. 😳

              I will look out for a few tutorials, I have never used nor seen one yet (havent looked either)

              I am trying something different now (details to follow) using a Google aerial map and converting the image to a 3d mesh.

              I took a piece of scotland as seen below and converted the .jpg to a .skp. The problem i need to overcome is file sizes due to poly limits, but accuracy seems spot on (a few elevation adjustments may be needed and can be achieved using FFD or scale tool).
              I had to reduce the file by 80% 😲 and still the .skp is 47MB

              http://img139.imageshack.us/img139/9012/scotland1dk8.jpg

              GE image.

              http://img228.imageshack.us/img228/4427/scottvn1.jpg

              The SU model with hidden lines on.

              http://img228.imageshack.us/img228/8268/scott1gf0.jpg

              No lines and shadows on.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

              1 Reply Last reply Reply Quote 0
              • soloS Offline
                solo
                last edited by

                LOL@myself.

                look at lower right corner of last image (the google logo is a mountain)

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

                1 Reply Last reply Reply Quote 0
                • DanielD Offline
                  Daniel
                  last edited by

                  Solo, how did you convert the GE jpeg to the 3D SU model?

                  My avatar is an anachronism.

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    kwistenbiebel
                    last edited by

                    @daniel said:

                    Solo, how did you convert the GE jpeg to the 3D SU model?

                    Indeed 😲 😮 How does one do that? (Zbrush?)

                    1 Reply Last reply Reply Quote 0
                    • soloS Offline
                      solo
                      last edited by

                      Daniel, I will do a kinda tutorial once I have all the kinks worked out and there are a few. The Google earth image gets changed into an extreme bump or better word a displacement map which is then used as a map on a flat mesh to create a physical relief. I want to see if I can map the actual image as a texture and then use it also as a displacement map in oder to give a better 3d representation.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

                      1 Reply Last reply Reply Quote 0
                      • FrederikF Offline
                        Frederik
                        last edited by

                        😲 😲 😲
                        This is simply AMAZING, Pete..!! 👍 👍 👍

                        Looking forward to learn more about this... 😄

                        Cheers
                        Kim Frederik

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          sepo
                          last edited by

                          Fantastic stuff Solo...looking forward to see the way you do it.

                          1 Reply Last reply Reply Quote 0
                          • K Offline
                            kwistenbiebel
                            last edited by

                            This is a cool progress to watch.
                            I can imagine using the displacement-to-mesh idea for lots of different things as well.

                            1 Reply Last reply Reply Quote 0
                            • soloS Offline
                              solo
                              last edited by

                              St. Andrews golf course in Scotland.

                              http://img249.imageshack.us/img249/6884/standrewsakv6.jpg

                              http://img443.imageshack.us/img443/9678/standrews1rx9.jpg

                              http://img249.imageshack.us/img249/9766/standrews2aa8.jpg

                              http://img443.imageshack.us/img443/5360/standrews3ka4.jpg

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                sepo
                                last edited by

                                Looks good. What happens with buildings. Do they come up accurately?

                                1 Reply Last reply Reply Quote 0
                                • soloS Offline
                                  solo
                                  last edited by


                                  http://img443.imageshack.us/img443/9356/terrdwi6.jpg

                                  reduced poly version.

                                  The houses do not raise right due to google image had shadows that screw with the displacement.

                                  fast render (20 seconds due to image being texture)

                                  http://img249.imageshack.us/img249/4042/andrewsrenderqx3.jpg

                                  Still needs tweaking, but this could be a new way of doing terrains, may need a code expert to make this a ruby idea however.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

                                  1 Reply Last reply Reply Quote 0
                                  • P Offline
                                    princedragoncok
                                    last edited by

                                    My god, this is amazing. Still don't understand how this is works though.. 😲

                                    1 Reply Last reply Reply Quote 0
                                    • marked001M Offline
                                      marked001
                                      last edited by

                                      haha... me neither.. i understand how the bump maps or displacement maps work in the renders.. but how are you achieving that complex sketchup mesh?? awesome stuff.. i just recently saw someting on the maxwell forums where someone had just taken a google earth image and used it as a displacement map.. wasnt accurate at all, but was really cool and simple..

                                      http://www.revision21vis.com

                                      instagram: revi21on

                                      1 Reply Last reply Reply Quote 0
                                      • K Offline
                                        kwistenbiebel
                                        last edited by

                                        [Off Topic]: I tried texturing a freeform in Vue...and didn't succeed .Seems as Vue doesn't really has real UV-mapping tools (only cilindrical,spherical, etc..which results in distorted soup). Next step: Zbrush?

                                        Sorry for the OT. Now please continue with this nice landscaping process 😄 !

                                        1 Reply Last reply Reply Quote 0
                                        • soloS Offline
                                          solo
                                          last edited by

                                          I would also believe Z-brush to be the best option. Vue has more mapping tools than SU and others alike but by no means a true solution.

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

                                          1 Reply Last reply Reply Quote 0
                                          • F Offline
                                            fossa
                                            last edited by

                                            Just to chime in here and show there is some more interest in this process. We are doing stuff like this more and more and I for one would love to see a tutorial on this process. Time usually doesn't permit us to do the freeform thing and we end steping the contours from survey data or traced images.

                                            I guess my real question is: Are you getting an accurate "dem" image from GE to use as a displacement map or is this more of an "artistic guess" at landscaping. Either way you are certainly on to something here. If someone could build a displacement map routine ruby for sketchup I'm not sure I would need autocad anymore.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 2 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement