My 1st serious attempt....My Bedroom.
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Hi guys! ur comments are more than welcome.
BTW the rendering has been done in KT.Hope to learn a few things here.
Thnx.
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Nice render
I agree with James for some shadows
You can had bump map on the tiled ground (if it's tiles)@+
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Really nice render.
The shoes look 2d though. The blue material with the green book doesn't "fit" properly for me. The pillows need to be modelled better IMO.
Really like the teddy bear. Is that modelled or a 2d? It looks like a 3d model but whatever it is I like it a lot.
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Nice render Ritesh and wellcome to the forum.
Mateo -
A big hello to all kind people in here!
U know wot u guys rock! Thnx for ur kind comments. I knew while posting my work in here that my work is going to b appreciated/critisized in a very constructive manner. I m really thankful to all of u.
Yes, i'm working on the illumination part n also this 'Bump' method. guess i still have to learn a lot. It'd b really appreciated if sumbody cud guide me to a detailed tutorial/thread for adding bumps n perfect illumination. i got really confused while positioning the sun. how do i set the position of sun if i want to let the sunrays come thru the window? n wudn't that b insuffcient if i want to lit the room with only sunlight n no artificial light inside the room? i've searched for these on my own but cud only find few posts here n there.
BTW all the models in scene have been downloaded from 3d warehouse. Sorry if few r luking like 2ds. Guess that adding "bump' thing has to b involved here for a perfect look. will b working on it right away.
Thank guys! cheers!
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Hi Ritesh,
As for the sunshine in your workflow; in SU you can adjust the sun easily to your needs in real time and see how the shadows "come in" through the window. Now when using su2kt exporter, the scene should preserve your light settings and keep it at that time of the day (you may need to adjust the location though in the sun and sky setup in KT).
In this case I'd make sure to turn soft shadows on in KT to achieve a nicer effect.
As for bumps and all like that, I think you'll find more answers at the KT Forums where they specifically discuss such things. Anyway, when you have a decent bump map, you can apply it in the image slot of the bump map in the material editor (top right corner). This will however need some experimenting and there are not too many good materials that come with good bump maps so sooner or later you will need to go into some PS-ing as well (or something similar).
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