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    [Plugin] Rotate 90 around [X, Y, Z] axis

    Scheduled Pinned Locked Moved Plugins
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    • jujuJ Offline
      juju
      last edited by

      ^^ huh?! o_O

      Save the Earth, it's the only planet with chocolate.

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      • Didier BurD Offline
        Didier Bur
        last edited by

        Mmmmm, this reminds me oldies but goldies "rotix.rb" "rotator.rb", the're working with arrow keys also.

        DB

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        • daikuD Offline
          daiku
          last edited by

          @hfm said:

          okay, very nice script... but could you please also make it work on X and Y axis? And make it so that you can select a shortcut for the tools?

          Tried to edit it myself but my knowledge of ruby is lacking 🤣
          [did get the 15 degrees to work though 😄 ]

          To map a context menu item to a shortcut key, you must have an appropriate item selected before you bring up the preferences window. The context menu commands will show up under "edit item". CB.

          Clark Bremer
          http://www.northernlightstimberframing.com

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          • daikuD Offline
            daiku
            last edited by

            @philem said:

            @watkins said:

            Dear Philip,

            I noticed something similar when I first tried the script. I created a cube and used the script, and nothing "apparently" happened. The cube is a nice, 4-fold axially symmetric object and looks the same when rotated 90 degrees. Try something with a feature, like a notch, to make your object asymmetric about its Z-axis.

            Kind regards,
            Bob

            I didn't realise that fact about Bryce..but still no joy,

            I still can't get it to work, I have drawn an object with a notch and a cut out etc. just to be sure,(attached) I even made sure the Z axis went though the part but still can't get it to work. I have even removed the plugin, restarted Sketchup, closed it down, copied the plugin back in again still no luck.. 😞

            http://i307.photobucket.com/albums/nn310/pipp44/rotateproblem1.jpg

            But the command does show up on the context menu? That's odd.

            Clark Bremer
            http://www.northernlightstimberframing.com

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            • daikuD Offline
              daiku
              last edited by

              I have a new version ready that rotates around any of the three axes. I tried to edit my original posts to replace the ruby file, but I only succeeded in deleting the old. What's the protocol here? CB.


              rot90.rb

              Clark Bremer
              http://www.northernlightstimberframing.com

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              • CadFatherC Offline
                CadFather
                last edited by

                ..time we had floating shorcuts! 🤓

                301 Moved Permanently

                favicon

                (www.sketchucation.com)

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                • H Offline
                  HFM
                  last edited by

                  @daiku said:

                  I have a new version ready that rotates around any of the three axes. I tried to edit my original posts to replace the ruby file, but I only succeeded in deleting the old. What's the protocol here? CB.

                  Thanx! will try the shortcut thing tomorrow ^^ [too late now 😲 👍

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                  • H Offline
                    HFM
                    last edited by

                    whoops double post, sorry for that [as mentioned below it is late 🤣 ]

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                    • tbdT Offline
                      tbd
                      last edited by

                      daiku: dont reinvent the wheel, extend it 😄
                      here is my old 2004 script for start


                      Rotix11 - 2004 script

                      SketchUp Ruby Consultant | Podium 1.x developer
                      http://plugins.ro

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                      • philemP Offline
                        philem
                        last edited by

                        I downloaded the latest version of this ruby and it worked.
                        thanks mate..

                        Just do it, it might be fun.

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                        • daikuD Offline
                          daiku
                          last edited by

                          @unknownuser said:

                          daiku: dont reinvent the wheel, extend it 😄
                          here is my old 2004 script for start

                          Yes, that would have been better. I was not aware of this script. This seems to be a recurring theme. What we really need is a central repository that includes detailed descriptions of what each script does, along with detailed usage instructions. There are several collections around, including on this forum, but nothing that does a complete job. I realize this would be a huge undertaking for someone, but whoever steps up would certainly earn "hero" status in our community.

                          Clark Bremer
                          http://www.northernlightstimberframing.com

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                          • T Offline
                            tor
                            last edited by

                            Many thanks for this simple, yet very useful plugin... exactly what I was looking for when creating some configurations of modular components.

                            What I think would be really keen is to be able to call this script as one is placing a component from the component browser. Any ideas on how to make that work?

                            Tor

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                            • daikuD Offline
                              daiku
                              last edited by

                              Not sure what you mean. Do you want to rotate EVERY time you place it? Just re-create the component with the correct orientation to the local axes. CB.

                              Clark Bremer
                              http://www.northernlightstimberframing.com

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                              • T Offline
                                tor
                                last edited by

                                Well, what I was hoping for is to select a component from the component browser to place into the model, then as it is moving with the mouse at the insertion point, rotate it, so that it's in the correct orientation. Kind of a building block assembly system. And, sometimes a component would need to be rotated, sometimes not.

                                Obviously, I can put the component "down", rotate, then move it, but was just hoping to simplify that process in the creation of numerous modular assemblies.

                                But it seems that the component being placed is not actually selected, per se, so no shortcut key works on it.

                                Tor

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                                • I Offline
                                  InterArchi
                                  last edited by

                                     Thank u
                                  
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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    Is there a plugin out there that will do this to multiple components at the same time? Or one that will rotate each around it's own z axis simultaneously?

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • daikuD Offline
                                      daiku
                                      last edited by

                                      @earthmover said:

                                      Is there a plugin out there that will do this to multiple components at the same time? Or one that will rotate each around it's own z axis simultaneously?

                                      Easy change. Updated file at the top of the thread. CB.

                                      Clark Bremer
                                      http://www.northernlightstimberframing.com

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                                      • EarthMoverE Offline
                                        EarthMover
                                        last edited by

                                        That was fast. Thanks a ton!!

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

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                                        • G Offline
                                          glro
                                          last edited by

                                          @jim said:

                                          @hfm said:

                                          okay, very nice script... but could you please also make it work on X and Y axis? And make it so that you can select a shortcut for the tools?

                                          Tried to edit it myself but my knowledge of ruby is lacking 🤣
                                          [did get the 15 degrees to work though 😄 ]

                                          I always wanted to make a rotator that is sensitive to the view. For example, it would rotate the selection around the axis that is closest to the axis from the camera to the target. If you wanted ro rotate around the Z, you could select the entities, go to Top view and press the shortcut. If you wanted to rotate around the Y axis, select the entities, go to the Front view and use the same shortcut.

                                          What do you think?

                                          My idea is that, having to change the view would take away the advantage of having the rotator sensitive to the view

                                          I have another suggestion: Rot90.rb rotate the component around (ent.bounds.center); would it be possible to rotate around the origin instead, as you did in your mover2.rb plugin?

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                                          • G Offline
                                            glro
                                            last edited by

                                            @hfm said:

                                            okay, very nice script... but could you please also make it work on X and Y axis? And make it so that you can select a shortcut for the tools?

                                            Tried to edit it myself but my knowledge of ruby is lacking 🤣
                                            [did get the 15 degrees to work though 😄 ]

                                            I don't know much about ruby either, but here is a simplified version of the plugin:

                                            rotate around the component origin instead of center
                                            only around z axis and 90 degrees
                                            no context menu, a line in the plugin menu instead (so you can add a keyboard shortcut (pop up menu, window>preferences>shortcut

                                            require 'sketchup.rb'
                                            ##
                                            ## Rotate selected component instance 90 degrees around Z axis
                                            ##
                                            ##  Copyright (c) 2010 Clark Bremer (aka daiku)
                                            ##  Northern Lights Timber Framing
                                            ##  clarkb@northernlightstimberframing.com
                                            ##
                                            ## 05/02/12; rotation autour de l'origine du composant, axe z seulement, acces menu deroulant ou raccourci clavier
                                            ## 9/10/2010;	Multiple Groups/Comps 
                                            ## 5/17/08;  All 3 axes.  Input from Matt666
                                            ## 4/24/08; Use center as rotation point instead of CI origin.  Also works on groups now.
                                            ##
                                            
                                            # Add a menu item to launch our plugin.
                                            UI.menu("PlugIns").add_item("rotation90z") { rotate90z }
                                            # -----------------------------------------------------------------------------
                                            
                                            
                                             def selected_comps_and_groups
                                                 mm = Sketchup.active_model
                                                 ss = mm.selection
                                             	return nil if ss.empty?
                                             	ss.each do |cc| 
                                             		return nil if not ((cc.instance_of? Sketchup;;ComponentInstance) or (cc.instance_of? Sketchup;;Group))
                                             	end	
                                                ss
                                             end
                                            
                                            #def rotate90(sel, axis)
                                            def rotate90z
                                            	sel = selected_comps_and_groups
                                            #	axis == "z"
                                            	rv = Geom;;Vector3d.new(0,0,1)
                                            #	rv = Geom;;Vector3d.new(0,0,1) if axis == "z"
                                            #	rv = Geom;;Vector3d.new(0,1,0) if axis == "y"
                                            #	rv = Geom;;Vector3d.new(1,0,0) if axis == "x"
                                            	ra = 90.degrees
                                            	#rt = Geom;;Transformation.rotation(rp, rv, ra) #autour du centre de la boite enveloppe 
                                            	sel.each do |ent|
                                            		# rp = Geom;;Point3d.new(ent.bounds.center) 		#rotation point
                                            		rp = Geom;;Point3d.new(ent.transformation.origin)
                                            		ent.transform!(Geom;;Transformation.rotation(rp, rv, ra))
                                            	end	
                                            end
                                            
                                            
                                            
                                            #if( not file_loaded?("rot90.rb") )
                                            #   UI.add_context_menu_handler do |menu|
                                            #		if menu == nil then 
                                            #			UI.messagebox("Error setting context menu handler")
                                            #		else
                                            #			if (sel = selected_comps_and_groups)
                                            #				sbm = menu.add_submenu("Rotate 90")
                                            #				sbm.add_item("Around Red") {rotate90 sel, "x"}
                                            #				sbm.add_item("Around Green") {rotate90 sel, "y"}
                                            #				sbm.add_item("Around Blue") {rotate90 sel, "z"}
                                            #			end
                                            #		end
                                            #        
                                            #	end
                                            #end
                                            
                                            
                                            #file_loaded("rot90.rb")
                                            
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