Making Cartoon characters
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That is a serious spongy bumpmap there Pete.
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love this thread pete. go ahead and keep updating it.
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How about making Ironman
 . Very cool stuff and really pro work. 
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 ...nice !!!
Whaat must be pleased seeing this kind of results using his subsmooth plugin.Any chance going 3D Warehouse with those toon models?
P.S: I love the renderings.
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Chris, I was going to rig them with bones for animation and flog them on Turbosquid in .max format.
If you want any let me know I will send them to you.
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Oh I see. Looks like a fine idea rigging them up.
It would be cool if Sketchup could do rigging and bone structures.
Thanks for the offer, but maybe I need to use some spare time to try some of that modeling on my own. Experimenting=learning, right?

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Hmmm bones in Sketchup, that's a good idea for a ruby if ever i heard one.
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hi solo!i was wondering if u can and like to make the Taz model(tazmanian);i tried a lil and is quiet hard because i never tried something like that
i didn t want to quit so i made something else,i hope u don t mind if i put few pictures here



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 scooby doo!!! 
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By the way Coen, your model is really good as well.
Maybe one subd. iteration will make it nice 'nd smooth. - 
Great stuff, Pete.

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 Wow Solo. Truly impressive.(ya, i'm sure you've heard stuff like that a million times already. 
 ) how DID you do the beak? - 
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please make the TAZ

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During the forum downtime I seemed to have some extra time to play so here is Taz.


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