Plz help :how to make new kt lights
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recently i observed KT light components , and as i saw there are 3 types : some of them are SU models + KT point lights _ when imported in KT u c component + a pomit light
some (like jewl lights ) are just a pyramid , downward + point !! __ When imported to KT u c a spot light
and some are : a component that some part are materials that is called as (EmiteFake ) __ when imported in KT u c a emiting face !!
and here is the qustion : how we could make some new SU 2 KT lights?

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Hi Majid,
You can turn any geometry into a KT Light as it is described in this extract from the (old) Getting Started tutorial (but still relevant to Kerky Echo and the latest su2kt exporter).
@unknownuser said:
If you’re using the su2kt exporter above ver. 2.20, it will recognize any components starting with "su2xxx_pointlight_yyy" or "su2xxx_spotlight_yyy", where the "xxx" represent either "kt" or "pov" and where you can enter whatever you prefer in the "_yyy" fields. i.e. "su2kt_pointlight_no1" etc...
After creating the component, you can right click and set its parametres via "Edit light" in the context menu.
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Thanx Gaieus ... it was very informative for me ... and also i discovered that if i rename a material as "EmiteFake.." it would be a non emiter but bright face in KT !
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