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    • P Offline
      pav_3j
      last edited by

      finally got around to trying out fred's method for creating TIN rings.
      didn't realise quite how powerful this method is until i tried it out, it has definitely opened up new doors for me with sketchup (just wish i had tried it earlier!)

      so thank you very much fred, like i said before...legend.

      here is an example of my quick little experiment, nothing new to the forum, but i thought i'd share anyway.

      enjoy

      pav

      glass test 1.jpg

      glass test 2.jpg

      Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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      • I Offline
        igor
        last edited by

        wow, thats cool! what renderer did you use?

        The genius switch has no "off" position
        Intelegence is natrual, it takes real effort to be ignorant

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        • P Offline
          pav_3j
          last edited by

          just KT, i was going to give it a blast in artlantis, but seeing as the export button was already there it seemed a shame no to use it!

          just been trying out a ring with rounded edges, my god the poly-count is high after i add detail!

          heres a lil render of one, again in KT.

          pav

          chrome.jpg

          Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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          • P Offline
            pav_3j
            last edited by

            set this one to render while i was in a meeting.

            a lot better than the first one i think.

            pav

            2.jpg

            Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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            • FrederikF Offline
              Frederik
              last edited by

              It's looking nice, Pav... πŸ‘

              But I believe it will look much better if you try using one of the render presets, where caustics will show... πŸ˜‰
              Try preset no. 09 - 12... πŸ˜‰

              Cheers
              Kim Frederik

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              • P Offline
                pav_3j
                last edited by

                he he, i did, i used number 10 (medium-caustics +aa 0.3) or something like that.

                maybe i did something wrong?

                any more advice?

                thanks for your help!

                pav

                Just won the 'Who is Least Competitive Championships' where trying to win will make you lose. Trying to lose makes you win which makes you lose. Not trying at all makes you lose which makes you win which makes you lose.

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                • J Offline
                  Julius
                  last edited by

                  wow! they look very realistic! which kind of glass did you use?

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