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    How do you make plug-ins for sketchup

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      I think some of the "easiest" scripts to start writing are ones that begin by iterating through the model and doing something to the geometry. Here's a few variations of some basic examples. Then tweak them and expand on them to make them more and more involved.

      pushpull all faces in the model
      pushpull selected faces only
      select all faces that have a certain surface area.
      select all faces that have a surface area within a specified tolerance.
      Delete all lines that are not drawn on an axis.
      Delete all faces in the model or all faces from a selection, leaving just edges

      Anyhow, thats a small start. Those should all be fairly straightforward.

      Chris

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • free agentF Offline
        free agent
        last edited by

        wow im finally interested in learning ruby πŸ˜„ it would be awesome to not have to request rubies, just make em urself... and share of course.

        http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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        • R Offline
          remus
          last edited by

          youve got me tempted now, chris. I'll post my efforts this evening πŸ‘

          http://remusrendering.wordpress.com/

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          • C Offline
            Click Draw
            last edited by

            Is Ruby on Rails the same as Ruby?

            Thanks,
            Jeff

            Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              Rails is like an extension of regular ruby. So Ruby is the main language, and rails is a "ruby gem". Its still the same language, but it adds more features and functionality especially developed for web developers (I think).

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • J Offline
                Jim
                last edited by

                How about a "heal" script that joins broken, but co-linear edges?

                Hi

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  I think all those suggestions can be written in 10 lines of code or less. So they are good compact examples too.

                  Some of the more efficient programmers might be able to pull them off in one or two lines, but for me 10 or less would be good. It might take more than that too of course.

                  Chris

                  EDIT: 10 lines doesn't include any menu system implemenetation. Since I write everything in Jim's WebConsole, there's no need to make a menu for it until I'm ready to save it as a ruby file.

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • C Offline
                    Click Draw
                    last edited by

                    So literature to buy if one was to, Ruby or ruby on rails? Sounds like ruby on rails would be the next step or more advanced than ruby?
                    Thanks,

                    Jeff

                    Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                    • J Offline
                      Jim
                      last edited by

                      Rails is not Ruby. Rails is a web application framework written in Ruby. Forget about Rails if you're interested in Ruby for SketchUp.

                      You can't go wrong with the Pickaxe book. However, I don't believe you need to purchase anything as there is plenty of material online to get quite in-depth.

                      @click draw said:

                      So literature to buy if one was to, Ruby or ruby on rails? Sounds like ruby on rails would be the next step or more advanced than ruby?
                      Thanks,

                      Jeff

                      Hi

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                      • C Offline
                        Click Draw
                        last edited by

                        Gotcha, thank you. Good advise.

                        Cheers,

                        Jeff

                        Have I mentioned how much of a laugh I get out of some of the Signatures on here!

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                        • B Offline
                          BTM
                          last edited by

                          @chris fullmer said:

                          pushpull all faces in the model

                          😞 AAHHHHH!!!! It took me HOURS to find the typename function!!!!!!!!!!!!!!!!!!! 😠
                          ...but at least I know now 😐

                          model = Sketchup.active_model
                          entities = model.active_entities
                          #  -  -  -  -  -  -  -  -  -  -  -  -
                          entities.each { |entity| 
                             if entity.typename == "Face"
                             entity.pushpull 10
                             end
                          }
                          
                          

                          (WHY can't it be easier to find things on the sketchup ruby API list????)
                          Also, it gives weird, unexpected results sometimes: it seems to pushpull the new faces it makes too ❓

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                          • AdamBA Offline
                            AdamB
                            last edited by

                            [Slightly OT]

                            I've always been very careful to use Object#kind_of? rather than Object#class so that code works with any derived classes too. (Rather than just testing for an explicit class).

                            Good idea? Bad idea?

                            Adam

                            Developer of LightUp Click for website

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                            • Chris FullmerC Offline
                              Chris Fullmer
                              last edited by

                              Awesome!

                              My theory on why it pushpulls some new faces is because it is going through .each entitiy in the entities list. Well, its a dynamic list of the entities in the model, so as soon as you pushpull a face, it creates new faces and adds them somewhere to that entities list. It might be to a part of the list the it has already processed, so it won't do those faces. Or they might get added towards the end of the list to a part that has not yet been processed, so it will pushpull those when it reaches them.

                              The way to counter that is instead of pushpulling all faces as you find them, add them to an array. Then once you've gone through all the entities and found all the faces, then run through the faces array and pushpull them.

                              Another check you might want to add is a vildity check to make sure the face you are about to pushpull is valid. Say you have more intricate geometry with original faces facing eachother. Then if one gets pushpulled first to the exact distance that it overlafs the other face, you might very vell end up deleting the other face, and it will give an error when you try to pushpull it. So if you do something like

                              faces.each do |face| face.pushpull( 100 ) if face.valid? end

                              Then it will skip faces that have been deleted in the proces of pushpulling other faces.

                              And the API gets much easier to work with after a while. I promise. Just for fun, read through the methods in a cuple of classes everyday. And re-read them often. Its helpful.

                              Well done,

                              Chris

                              Lately you've been tan, suspicious for the winter.
                              All my Plugins I've written

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                              • B Offline
                                BTM
                                last edited by

                                I have no idea, I'm just learning the sketchup API; maybe Chris will come by and give you his input.

                                ... Anyways, now I'm trying to figure out how to make a transformation tool like the move tool. Any tips?

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                                • Chris FullmerC Offline
                                  Chris Fullmer
                                  last edited by

                                  @unknownuser said:

                                  I have no idea, I'm just learning the sketchup API; maybe Chris will come by and give you his input.

                                  Oh goodness, I don't know that. Adam is part of the brains around here. I was hoping to learn from the responses from one of the other programmers. I'm just a hack, I really know very little about the technical ins and outs. Jim posted an interesting idea that I think is related to the question though. It can be found here:

                                  301 Moved Permanently

                                  favicon

                                  (www.sketchucation.com)

                                  @unknownuser said:

                                  ... Anyways, now I'm trying to figure out how to make a transformation tool like the move tool. Any tips?

                                  Transformations are still the bane of my life. Little by little I feel like I'm getting control of them, but that is only after a few rather involved transformation scripts. I think I keep writing them because I'm a glutton for punishment.

                                  The idea is that you first create a transformation object. You then apply that to what you want to transform. There are lots of ways to make transformation objects. And different types of entities want to be transformed differently.

                                  For a simple move, start with just moving whatever is selected. Make it so you select geometry, then run the script and it moves the geometry. Easy enough.

                                  1. define the selection to move
                                    selection = Sketvhup.active_model.selection
                                  2. Define the transformation. It will be a translation transformation. this is the example in the API:

                                  @unknownuser said:

                                  vector = Geom::Vector3d.new 0,1,0
                                  t = Geom::Transformation.translation vector

                                  The translation transformation needs a vector to determine how to move your object. The vector in the example is 1 unit on the y axis. You can make it 100 units on the y axis, 10 on x, and -200 on z. That would be [10,100,-200], for example. And it would move your selection from where it sits, that distance, on each axis.
                                  3. Apply that transformation to your selection.
                                  t = Geom::Transformation.new([10,100,-200]) entities.transform_entities(t, selection)

                                  I have not tested the code there might be a glitch or two, but I think this will get you started.

                                  Chris

                                  Lately you've been tan, suspicious for the winter.
                                  All my Plugins I've written

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                                  • R Offline
                                    remus
                                    last edited by

                                    A complete rip off of BTMs code:

                                    model = Sketchup.active_model
                                    entities = model.selection
                                    #  -  -  -  -  -  -  -  -  -  -  -  -
                                    entities.each { |e| 
                                       if e.typename == "Face"
                                       e.pushpull 10
                                       end
                                    }
                                    

                                    http://remusrendering.wordpress.com/

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                                    • Chris FullmerC Offline
                                      Chris Fullmer
                                      last edited by

                                      then change it around and make it erase all faces instead of pushpulling them πŸ˜„

                                      Chris

                                      Edit: you literally just copied and pasted, awesome!

                                      Lately you've been tan, suspicious for the winter.
                                      All my Plugins I've written

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                                      • B Offline
                                        BTM
                                        last edited by

                                        That's good, but my main issue (which I've been trying to figure out) is how to use the cursor to set the transformation, like the move tool does; click and drag. I thought I saw something on it once, but am still confused.

                                        *I started writing this before remus's post. I see you used the 'selection' method, I guess that would fix the whole pushpull-resulting-faces issue I had.(that's what they're called, methods, right? I can never remember...)

                                        *I started that last part before Chris posted πŸ˜’ and Chris, why won't it work to just replace e.pushpull 10 with e.clear! ?

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                                        • B Offline
                                          BTM
                                          last edited by

                                          ...but I DID manage to get it to reverse faces πŸ˜‰

                                          model = Sketchup.active_model
                                          selection = model.active_entities
                                          #  -  -  -  -  -  -  -  -  -  -  -  -
                                             selection.each { |entity|
                                                if entity.typename == "Face"
                                                entity.reverse!
                                             end
                                          }
                                          

                                          Why does reverse! work, but not clear! ?

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                                          • R Offline
                                            remus
                                            last edited by

                                            give em some credit chris, i had to type 'selection' as well πŸ˜„

                                            http://remusrendering.wordpress.com/

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