Igor's renderings
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thx remus. ill try. in themean time, heres another render (the floor glitched again. i just copy the model to another file, right?) :
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new one! indor scene, and the floor got screwed up. oh well, the car looks cool! sorry if its a little dark. view full to get full impact! (ie: click on the picture)
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Hello Igor,
From the looks of the post it seems that you are using Podium to do your rendoring. While I don't have nearly the talent which you seem to display, I was wondering if you can help me out. I have been trying to render a piece of metal, and I can't seem to get the surface to resemble it. Any tips?Thanks,
DZootZuiter -
hey! welcome to the forums!
depends on the metal you are trying to replicate. chrome is simple: make the face grey then select the fave and move the "reflection" slider all the way up
brushed metal: SU has a pretty good texture for this. put it on the face and dont do anything to the sliders. later on you can use bump maps for a more real effect.mind to tell me what metal you are trying to make?
ive got another render, er, rendering right now. coming soon!
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Thank for the info, what I'm trying to accomplish is gold. I also want to make something out of obsidian which has a glassy quality to it, any ideas on that?
Thanks
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because i really dont want to jack this thread, why dont you go to the podium forums (idex page> extentions and external aplications> podium) and ask about it? happy rendering!
im at school right now, so ill see what i can render in study hall.
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just me playing around (i know, is kinda low-poly):
http://s256.photobucket.com/albums/hh173/imacarfreak/?action=view¤t=20080305125301_1m57s.png -
observe the greatest race car to ever exist (atleast until ferarri relaeses its ne F1 car)
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new render baking! just playing around w/reflection and light.
btw, does podium support projected textures? i cant seem to get mine to work. and podium doesnt support light refraction, does it? that why the glass ball im rendering looks hollow... -
ok ok! im sorry for having like, 5 post in a row.
anyway...
heres the finished render!
the second one is me trying at projected textures... and failing. podium aparantly doesnt like projected textures.
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What do you mean by projected textures?
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a projected texture is when you - wait for it - project a texture! you know how when you put a texture on a curved face, i becomes all tilled and everything, filling in the little squares of the hidden geometry. if you project it, you get a nice, smooth, seamless texture. ill try to get some examples
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Okay so as I understand you used the project texture feature within SU, what I do not understand is how Podium 'does not like' them?
I use projected textures on most of my curved faces without any issue, I assumed maybe you meant bumped textures.Have you tried projecting a bump texture? that way the render will have the appearance of a relieved texture.
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Ah!!
Explode the bowl, while it is still hi-lighted make it a group. The texture will adjust and you can then scale as you please using the editor and it will then render just fine.
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no, i mean that i can have a seamless textured bowl (with projected texture), and when i render it, it looks all tiled and everything. and it looks like the texture is really tinny, even if i scale it up. what gives?
oh and btw, im not yet using bumps, so you can scratch out that option.
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One other thing, copy texture and apply to reverse side too.
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it worked!!! thanks solo, sorry if i kinda snapped at you before, i was just kinda ticked at SU...
oh and thankd for the texture tip above. but wait, what is it supposed to do?
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im starting a new series! its baisicly just me playing around w/ reflective TINs. a render is baking as i type, should be ready in an hour or so.
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here is one!
incase the image thing doesnt work heres the link:
http://s256.photobucket.com/albums/hh173/imacarfreak/?action=view¤t=20080423200516_36m34s.png
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