Igor's  renderings
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 Hello Igor, 
 From the looks of the post it seems that you are using Podium to do your rendoring. While I don't have nearly the talent which you seem to display, I was wondering if you can help me out. I have been trying to render a piece of metal, and I can't seem to get the surface to resemble it. Any tips?Thanks, 
 DZootZuiter
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 hey! welcome to the forums! 
 depends on the metal you are trying to replicate. chrome is simple: make the face grey then select the fave and move the "reflection" slider all the way up
 brushed metal: SU has a pretty good texture for this. put it on the face and dont do anything to the sliders. later on you can use bump maps for a more real effect.mind to tell me what metal you are trying to make? ive got another render, er, rendering right now. coming soon! 
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 Thank for the info, what I'm trying to accomplish is gold. I also want to make something out of obsidian which has a glassy quality to it, any ideas on that? Thanks 
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 because i really dont want to jack this thread, why dont you go to the podium forums (idex page> extentions and external aplications> podium) and ask about it? happy rendering! im at school right now, so ill see what i can render in study hall. 
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 just me playing around (i know, is kinda low-poly): 
 http://s256.photobucket.com/albums/hh173/imacarfreak/?action=view¤t=20080305125301_1m57s.png
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 observe the greatest race car to ever exist (atleast until ferarri relaeses its ne F1 car) 
  
  
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 new render baking! just playing around w/reflection and light. 
 btw, does podium support projected textures? i cant seem to get mine to work. and podium doesnt support light refraction, does it? that why the glass ball im rendering looks hollow...
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 ok ok! im sorry for having like, 5 post in a row. 
 anyway...
 heres the finished render!
 the second one is me trying at projected textures... and failing. podium aparantly doesnt like projected textures.
  
  
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 What do you mean by projected textures? 
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 a projected texture is when you - wait for it - project a texture! you know how when you put a texture on a curved face, i becomes all tilled and everything, filling in the little squares of the hidden geometry. if you project it, you get a nice, smooth, seamless texture. ill try to get some examples 
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 Okay so as I understand you used the project texture feature within SU, what I do not understand is how Podium 'does not like' them? 
 I use projected textures on most of my curved faces without any issue, I assumed maybe you meant bumped textures.Have you tried projecting a bump texture? that way the render will have the appearance of a relieved texture. 
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 Ah!! Explode the bowl, while it is still hi-lighted make it a group. The texture will adjust and you can then scale as you please using the editor and it will then render just fine. 
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 no, i mean that i can have a seamless textured bowl (with projected texture), and when i render it, it looks all tiled and everything. and it looks like the texture is really tinny, even if i scale it up. what gives? oh and btw, im not yet using bumps, so you can scratch out that option. 
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 One other thing, copy texture and apply to reverse side too. 
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 it worked!!! thanks solo, sorry if i kinda snapped at you before, i was just kinda ticked at SU... oh and thankd for the texture tip above. but wait, what is it supposed to do? 
  
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 im starting a new series! its baisicly just me playing around w/ reflective TINs. a render is baking as i type, should be ready in an hour or so. 
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 here is one!  incase the image thing doesnt work heres the link: 
 http://s256.photobucket.com/albums/hh173/imacarfreak/?action=view¤t=20080423200516_36m34s.png
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 here is another, completed over night! oh, and this thread just reached a thousand views!!!!! 
 btw, can some one else please reply? i feel kinda bad when its me posting like 5 times in a row.ok, the file is too big to upload, so here:  gir! the thing wont work! heres the link: 
 http://s256.photobucket.com/albums/hh173/imacarfreak/?action=view¤t=20080424064728_10h31m12s.png
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 wow, that one was going for a long time, did you use noisy settings? 
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