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    1st render in KT

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    • EdsonE Offline
      Edson
      last edited by

      just to keep you up to date regarding my progress with KT, a second render. this is from the thread mentioned above.

      comments and criticism most welcome.


      Bed03_Mar31.jpg

      edson mahfuz, architect| porto alegre • brasil
      http://www.mahfuz.arq.br

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      • GaieusG Offline
        Gaieus
        last edited by

        Looking good, Edson, very promising!
        Do you use any shininess on any of the materials?

        Gai...

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        • EdsonE Offline
          Edson
          last edited by

          not yet. one step at a time. i have no idea how to do it.

          edson mahfuz, architect| porto alegre • brasil
          http://www.mahfuz.arq.br

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          • S Offline
            ScottPara
            last edited by

            Edson,

            I love the first render. Great first time work. The second needs more in it. Maybe a window or two. Right now it looks more like a display one would see in a store. Overall nice work and keep it going.

            Scott

            Love the fact that some HATE my avatar.....

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            • GaieusG Offline
              Gaieus
              last edited by

              Just thought because as if the back of the bed (its top) was shining a bit. True that elsewhere it cannot be seen.

              Did you use one of the KT textures for the floor? Or downloaded it from somewhere like Arroway?

              Gai...

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              • EdsonE Offline
                Edson
                last edited by

                yes, i used one of the wood textures i downloaded from their site.

                it is good to know there are other places to get textures from. are there others besides arroway?

                EDIT: never mind. i have a big list of places where to get textures from (posted here at SCF!).

                edson mahfuz, architect| porto alegre • brasil
                http://www.mahfuz.arq.br

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Now Edson, apart from the "diffuse" image (which alone is already fine), there are two B&W images there; a "bump map" and a "specular" (or shininess) map image. Download them as well.

                  Here is how they work;
                  Bump maps are greyscale images whose lighter values will create virtual bumps on a surface while the darkes values will create depressions. These will cast small but essential shadows on the surface itself making it more realistic (note that nothing is really smooth).

                  Specular maps work the same way - just they are more shiny where they are lighter and less shiny where they are darker thus resulting (together with the bump map) a nice effect where the irregularities of the material will reflect light.

                  I know the "lesson" is not at this point yet but you can already experiment with these maps. The values you should use are given at the arroway website (in % - you should count 100% as it is 1.000 in Kerky for the weight).

                  Specular map goes right under the diffuse material while bump maps go to somewhere at the top right of the material editor. You can find them easily (I cannot give a screenshot because I don't have Kerky on my office computer).

                  Gai...

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                  • EdsonE Offline
                    Edson
                    last edited by

                    wow, thanks. this is all news to me. i have been wondering what exactly bump maps mean.

                    does arroway allow me to dwld some textures for free? there is a site called CG Textures where all the textures are free.

                    since we are at it: how do i import a texture for use in KT?

                    edson mahfuz, architect| porto alegre • brasil
                    http://www.mahfuz.arq.br

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      As far as I remember, arroway lets you use the lower resolution image samples (together with their bumps and speculars) free for non commercial use (this is some kind of a "bait" anyway since if you can make serious money by purchasing their texture packs, you'd gladly pay anyway). So they are just for kinds of people as you are at the moment anyway.

                      also, click on the little help icons at the specular and bump maps to get a much more detailed (and correct) explanation about them at their site.

                      CG Textures are also great but many of them are not tilable (though can still be used but with projected or fixed pin place mode in SU - then preserve UV maps at export to KT).

                      as for importing material libraries to KT, download them first onto your hard drive from the KT Downloads area. they have a certain name "something**.mat.zip**". Be sure that the path you download them to does not contain any special (Portuguese) characters otherwise KT won't be able to locate them.

                      Now go to File > Import library and click on the downloaded zip files. They will be unzip to the right folder. From now on, when right clicking on a material name exported to KT from SU, you can also apply a pre-made material from what you downloaded. These are made by experienced KT users (like Patricks for instance) so they are pretty much optimized - you shouldn't change too much of them. There are some decent floor materials there, as well.

                      Gai...

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                      • N Offline
                        notareal
                        last edited by

                        Nice start.

                        At KT forums there is a nice basic material setup for diffuse and specular maps, made by Patrick. It is easy to use with Arroway or any other texture source that do provide diffuse and specular maps.

                        favicon

                        (www.kerkythea.net)

                        Cheers!

                        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                        • C Offline
                          CADken
                          last edited by

                          looking very good, keep up the good work! can't wait to see your progression.

                          "it seems like everything I do is a work in progress..."

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                          • EdsonE Offline
                            Edson
                            last edited by

                            james,

                            i am glad to see you are also taking your first steps in KT. it is probably a long road to profficiency but well worth it, i am sure.

                            keep it up.

                            edson mahfuz, architect| porto alegre • brasil
                            http://www.mahfuz.arq.br

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                            • J Offline
                              Julius
                              last edited by

                              i think i'll join mr.frederik's class too! 😄

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