Found that '67 Bug...so traded in the van:
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whadaya'll think? (I think the rearend of the motorcycle needs to be turned another 15deg into the street so the eye moves into the building rather than across the frontyard.)



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i agree tom...something is not quite right about the motorcycle..i think right now it looks like its a mistake since it happens to end up being parallel to 'our' view (hopefully that makes sense..its early and cant think how to say it)
love the simiulated depth of field

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I like the bug - much less distracting now than the van was (and you can at least see the building).
Align will be the word, Jason, I guess.
It stands there like a face-me component and not aligned to the kerb/curb but to our viewpoint - true. Also, Tom, for me that second picture is a bit too blurry - as if you had merged two images together but slightly moving one aside (or how to say that).All are very impressive however and really "tomsdeskish" if I may put it this way

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Tom, I really have to question whether that is the right placement for a vehicle? My eye always go to the car first and not the building and what I really love about the rendering is the placement of the birds. It's so beautiful why muck it up with the focal point landing an a car rather than the building. Just my $.02
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Tom,
I agree with Tina. I would delete the car entirely and the image would be improved. The bike is not nearly the distraction the car is.
Everyone is a critic.
Allen
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Point taken...and agreed to! too = too much! :`) The attached is a better rendering of a worse composition (and the SU only export, as promised elswhere). It is worse for two reasons: first...generally just is!, eye movement thru it is whack; second...because it fails my concept of focusing first on the feel of the "neighborhood", then on the building (the only "real" detail of "said-same" given, and since new to "it" gives the punch).
But obviously, that feel here is coming all from my back-shadows, so I will think some more and try same on a more real project: but the concept is that the real use of a render is to express (and sell) the aura of a proposed project, and hopefully how that interacts with what's already there...?


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