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    • soloS Offline
      solo
      last edited by

      Poser 7 (I use either p2 or 4 models) --> .obj ---> Vizup ---> .obj reduced ---> Deep Exploration ---> Cleanup and conversion ---> .skp ---> SU Explode, size and mesh modifications and edits.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • urgenU Offline
        urgen
        last edited by

        ...y-y-yes,sir!...serve a sketch! 🤣


        Skeleton1.jpg


        Skeleton.skp

        --pupil forever...------

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        • soloS Offline
          solo
          last edited by


          http://img442.imageshack.us/img442/7617/lostxw7.jpg


          lost.skp

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • soloS Offline
            solo
            last edited by


            http://img160.imageshack.us/img160/7057/baby1jl4.jpg


            baby.skp

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • K Offline
              kwistenbiebel
              last edited by

              @solo said:

              Biebel, I certainly can, however it will increase the size considerably. 😢


              http://img404.imageshack.us/img404/826/hilllpt2.jpg

              He he ...I really don't mind.
              Projecting images seems to increase realism a lot....
              I can imagine you making a commercial package (if you can sort out the poser copyright thing...). A collection of say 100 people in .skp format that render photoreal ...I would buy .

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              • Alan FraserA Offline
                Alan Fraser
                last edited by

                Nice results Pete. Sorry to rain on Biebel's parade, but a commercial package would be lagely out of the question. I briefly contemplated something similar about 4/5 years ago, before deciding that it was actually easier all round to build them from scratch. Here's one of the responses to the thread:-

                D.M. Gorski

                Date: Thu, 18 Sep 2003 22:07:37 +0000 (UTC)
                Local: Thurs, Sep 18 2003 10:07 pm
                Subject: Re: Street Life

                Alan,

                Redistribution of Poser figures without permission, no matter what format, or how they are altered is an violation of Zygote/DAZ 3d & Curious Labs copyright.

                If you wish to negotiate a license to use the figures in another application, feel free to contact us at sales@daz3d.com

                D.M. Gorski
                Copyright Enforcement Agent
                DAZ 3d Productions Inc.
                abuse@daz3d.com

                The original post can be seen in context here.

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

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                • soloS Offline
                  solo
                  last edited by

                  Alan

                  I may have a solution for you on this issue.

                  Check your PM.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • Alan FraserA Offline
                    Alan Fraser
                    last edited by

                    I never got a PM, Pete. Anyhow, I long abandoned the Poser route as a viable option even before I got that shot across the bows.

                    Think about it; you have plans for 100+ figures, many of which will share common elements...shirt, jacket, bare leg with sneaker, mens jeans, ladies jeans etc.

                    Do you a) produce a set of modules to make these from...almost like Lego figures...with some slight variations of pose...knee and elbow angles, for instance? (now much easier with FFD...thank you Chris)

                    or do you b) pose and polyreduce then painstakingly edit the same elements over and over again?...boring as hell. 😲

                    No contest really.

                    There's an old but interesting discussion of the whole copyright thing here.

                    Many of the names are quite familiar. 😄

                    3D Figures
                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                    You could be entitled to compensation. Call the Pro Claimers now!

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                    • soloS Offline
                      solo
                      last edited by

                      Thanks for the info and links, was interesting reading.

                      I have always wanted to create low poly figures for resale, but the ones I have made always came out just too large to be used as low polygon figures. When I reduced the poly's the detail flew out the window, however after some thought I came up with a new way of looking at this (probably old news for you as you already succeeded in creating low poly figures that have been sought after by everyone and their dog) by having multiple levels of detail.
                      making sure there is medium facial detail to give character and reducing the clothing detail.

                      Below is a 100% SU created figure, thanks to FFD, JPP, and newly aquired skills with other rubies. I desperately tried to keep it under 300kb but the difference between bad and acceptable was 40kb.


                      http://img152.imageshack.us/img152/2290/solosmanaj2.jpg

                      Progress screen shot (the hardest part)

                      http://img137.imageshack.us/img137/4208/progress2pw4.jpg


                      Solo-man.skp

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • Alan FraserA Offline
                        Alan Fraser
                        last edited by

                        I have a couple of suggestions, Pete. The first is that you can go quite a bit lower poly yet...especially on the head. Model half a head, with shadows on, so you can see how they fall (it's all you tend to notice on a low-poly figure viewed from any real distance.) Concentrate on the main planes. When you are reasonably happy, mirror and join. You can then add a little asymmetrical stuff like hairstyle if you so wish.

                        The second tip is don't oversmooth everything. Select all and use the smooth slider to make all the interior edges disappear, just leaving the outline...however uncheck both boxes underneath the slider. This will give you a figure with no edges showing, but which is still facetted. Then go over this figure with Erase+Ctrl to smooth certain faces only.
                        Smooth where clothing would be stretched against the figure...across the shoulders, upper arms of clothing, upper leg etc. Smooth skin parts separately, so you leave some hard edges around elbows, wrists, knees, cheeks, jawline and mouth. This gives the impression of a separation of muscle groups and slightly crumpled clothing. You can see the difference in the shot of the male nurse in scrubs. The one on the left looks much more detailed and less pneumatic, despite being exactly the same mesh as the one on the right.
                        On the head, I have smoothed the brow and cheeks but have left hard edges around the mouth, parts of the nose and those creases from the nose down the sides of the mouth...detail without having to actually model it.

                        The nurse has 2119 faces and is 243 KB


                        face.jpg


                        2119 faces: 243 KB

                        3D Figures
                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                        You could be entitled to compensation. Call the Pro Claimers now!

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                        • soloS Offline
                          solo
                          last edited by

                          Thanks a bunch for those tips, I will certailny use them on my next attempt, I would love to see your workflow as to how you create your figures (If possible).
                          How do you start your figure?

                          This is my first step (below) and then from there everything gets very busy and crazy as I shape, twist, delete, cut, morph and cuss at the mesh.

                          http://img228.imageshack.us/img228/3172/weightlifterzw9.jpg

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • Alan FraserA Offline
                            Alan Fraser
                            last edited by

                            Here's a 4 year old post from the old @Last forum.
                            Link
                            Modular, like I said. I only model one leg, for instance, then I bend it to a variety of angles, add different footwear etc. As long as you keep the section cut largely unaltered, you can copy/flip and join very easily to produce a complete lower half.
                            Justin (MonsterZero) has done a complete run-through, showing how he creates a game figure. It's almost identical to my own workflow. But I can't find it at the moment.

                            3D Figures
                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                            You could be entitled to compensation. Call the Pro Claimers now!

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                            • soloS Offline
                              solo
                              last edited by

                              Thanks for that, I have seen Monsterzero's stuff a while back, I believe it was a youtube clip. His method dazzled me into submission, so very different to what I was used to.
                              I have been succesful with high poly character modeling, I use that same method almost to the way I hand draw.
                              I will use every available free moment to master this low poly figure modeling (not much unfortunately as I have some paying work just arrived) as what I want to achieve is a figure that is relatively small for mass placements yet good enough to use in a Vis render.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • tinanneT Offline
                                tinanne
                                last edited by

                                thanks for the components Pete, these are really great!

                                Executive Director : American Society of Architectural Illustrators
                                AIP 30 Competition opens soon. ASAI.org

                                Architectural Rendering

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                                • soloS Offline
                                  solo
                                  last edited by

                                  Thanks Tina.

                                  Alan,

                                  Here are a few screen shots of my progress so far, I am able to create a character that is about 200kb. I indeed tried your method of symetrical build and it works like a charm, in fact I found it very easy and fast.

                                  I may ask if possible for you to help me get the smooth to line balance correct if you have the time.


                                  http://img219.imageshack.us/img219/6118/solohead1xv5.jpg


                                  http://img131.imageshack.us/img131/5589/solohead2ul0.jpg


                                  http://img131.imageshack.us/img131/161/solohead3ca6.jpg

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • soloS Offline
                                    solo
                                    last edited by


                                    http://img131.imageshack.us/img131/5574/leftbentleg1sz5.jpg


                                    http://img131.imageshack.us/img131/9276/rightarm1fb0.jpg

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • soloS Offline
                                      solo
                                      last edited by

                                      Some WIP.


                                      http://img218.imageshack.us/img218/4563/weightlifteram8.jpg

                                      Then reduce the poly's to this.

                                      http://img507.imageshack.us/img507/3003/weightlifter1progressxm2.jpg

                                      Rebuild the figure to give detail.

                                      http://img160.imageshack.us/img160/9553/lifterprogess2cd9.jpg

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • soloS Offline
                                        solo
                                        last edited by


                                        http://img507.imageshack.us/img507/6350/lifterhrm3.jpg

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • AnssiA Offline
                                          Anssi
                                          last edited by

                                          I'm enjoying this thread immensely...

                                          Anssi

                                          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            Thanks Anssi

                                            This started as a figure give away and progressed to Alan Frasers run in with Zygote, which got my back up against Poser and now a journey of discovery into low poly modeling.

                                            Maybe one day it will help a newbie learn a new technique, help folks get away from the generic Poser imports.

                                            And maybe I create a market for these figures and make a ton of money.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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