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    WIP - Appartments in Belfast- Update 2007-10-26

    Scheduled Pinned Locked Moved Gallery
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    • M Offline
      mateo soletic
      last edited by

      Great work Paul.๐Ÿ‘

      [Concept Illustrations](http://concept-illustrations.com/)

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      • KrisidiousK Offline
        Krisidious
        last edited by

        quite nice Paul...

        I'm not sure what what is old... just kidding but that's the point, new structures taking the que from the old in their form... but making better use of space or view.

        and then there is your modeling... fantastic! the detail is superb... simple, elegant... as usual, great job.

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • Paul RussamP Offline
          Paul Russam
          last edited by

          Hi, Kris
          Thanks, This is just the existing streetscape, the proposal is still being designed. I've already done 5 versions from a simple block model to an 'almost' working design but until the design is signed off I cant really show it.

          Paul Russam
          English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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          • Paul RussamP Offline
            Paul Russam
            last edited by

            Did an animation last night, 2700 Tiff's at 2048x1536 totalling 15.8Gb!! It only took about 9 hours.

            I'm squeezing them into an avi at the moment and I'll post a version on YouTube in a bit.

            Paul Russam
            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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            • Paul RussamP Offline
              Paul Russam
              last edited by

              Here you go, one animation.
              It has that damn shadow flashing as the camera passes through the shadow of the street lights but other than that its OK for a WIP.

              Anim on YouTube

              Paul Russam
              English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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              • GaieusG Offline
                Gaieus
                last edited by

                Very impressive, Paul! It's going to be exiting to see more deveoped phases (with the new ly designed stuff)

                Gai...

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                • DanielD Offline
                  Daniel
                  last edited by

                  amazing project, Paul

                  My avatar is an anachronism.

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                  • tinanneT Offline
                    tinanne
                    last edited by

                    Paul, that is really looking great. Do you animate on a path?

                    What do you have for equipment? Only 9hrs! Do you think there is an exporting time difference between .jpg and .png? How many scene tabs do you have for this project so far. I think I've realized that I need more scene tabs. When I made the scenes longer in Premiere, that was when things started getting jumpy. Do you think that's what it is?

                    ๐Ÿ˜ณ still drooling ๐Ÿ˜ณ

                    Executive Director : American Society of Architectural Illustrators
                    AIP 30 Competition opens soon. ASAI.org

                    Architectural Rendering

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                    • Paul RussamP Offline
                      Paul Russam
                      last edited by

                      Tina:
                      Dell Dimension 9200
                      Core Duo 6600 2.4GHz
                      2Gb Ram
                      WinXP + all updates/patches
                      Nvidia 9700GS
                      2 Dell 20.1" flat panels
                      1600x1200 resolution (3200x1200 desktop)

                      13 Scenes
                      Scene Transitions at 15sec's
                      Exported as Tiff's at 2048x1536
                      Frame rate at 15 f/s

                      Compiled in Premiere as per my tutorial:
                      Tutorial

                      My desktop:

                      http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/Misc/Desktop-2007-10-18.jpg

                      Paul Russam
                      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                      • N Offline
                        not registered yet
                        last edited by

                        Wow...Great work! Excellent textures and spot on details in the model. And you worked from photos and no plans...thats incredible!

                        I just watched your ani...great job! I hate what Youtube does to the clarity of uploaded content ๐Ÿ˜ž . I bet it looks unbelievable played directly on a computer ๐Ÿ˜ฎ
                        poster-Fella77

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                        • tinanneT Offline
                          tinanne
                          last edited by

                          Thanks for the info and the screen shot ๐Ÿ˜„ I think I went wrong with setting scene transitions to 8. I think I'll go higher next time.

                          I have
                          Mobo=Foxconn powered by Nvidia CS1XEM2AA
                          Processor= AMD64x2 dual-core 5400+
                          RAM= 4GB Ballistix
                          Video=MSI PCI Express, 512MB
                          Windows XP Pro SP2

                          There were 47 scenes
                          2048x1536 PNG
                          Frame rate at 15 F/S
                          It took about 24hrs to export from SU. Does that seem long or is that about normal?

                          Your tutorial helped me so much while I was developing the animation. I'm looking forward to the next steps {hint, hint}

                          Executive Director : American Society of Architectural Illustrators
                          AIP 30 Competition opens soon. ASAI.org

                          Architectural Rendering

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                          • Paul RussamP Offline
                            Paul Russam
                            last edited by

                            Some updated images:

                            http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-13.jpg

                            http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-14.jpg

                            http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-15.jpg

                            http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1474/1474-16.jpg

                            Paul Russam
                            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Fantastic images (modelling)!
                              Just as if I were there...

                              Gai...

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                              • D Offline
                                dylan
                                last edited by

                                Great modelling, but also shows how the right textures really make a big difference.
                                Nice work Paul.

                                http://dmdarchitecture.co.uk/

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                                • O Offline
                                  otb designworks
                                  last edited by

                                  Hi Paul, great work!

                                  I was wondering if you could elaborate a bit on how you do your roads. Are all of the street markings modeled, textured, and lines hidden? Did you use some sort of a ruby for laying down all the dashed lines?

                                  I am very impressed with the level of detail; it is just beautiful.

                                  Cheers, Chuck

                                  OTB Designworks is on Youtube

                                  6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                  • Paul RussamP Offline
                                    Paul Russam
                                    last edited by

                                    Done a quick 'How-To' over lunch, hope its clear enough:

                                    HowTo-Road Markings - SKP File

                                    Paul Russam
                                    English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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                                    • Mike LuceyM Offline
                                      Mike Lucey
                                      last edited by

                                      Nice work Paul .... 'counting bricks'! You must be seeing double by now ๐Ÿ˜†

                                      Mike

                                      Support us so we can support you! Upgrade to Premium Membership!

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Nice tut, Paul!
                                        I hope you don't mind that I have "copied" it into the tutorials forum, too!

                                        BTW - is there a special reason why you have not simply just draped the lines into the road surface?

                                        Gai...

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                                        • O Offline
                                          otb designworks
                                          last edited by

                                          Thanks Paul! Great ideas in that tutorial; I really appreciate it!

                                          Cheers, Chuck

                                          OTB Designworks is on Youtube

                                          6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                          • Paul RussamP Offline
                                            Paul Russam
                                            last edited by

                                            Gai,

                                            That distant thudding sound you can hear just over the horizon is the sound of some violent head on desk action here in Belfast!

                                            I don't use sandbox for creating surfaces and I completely forgot it has the other tools for draping and stamping!!

                                            Now if you don't mind I'm going back to reshaping my desk.

                                            Paul Russam
                                            English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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