Hybrid arm things :) [Edit page 2]
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Biebel those look so damn cool, I could'nt resist trying one myself. I hope you do not mind but I thought your fruit nd veggies needed legs. I give you 'apples going places' (the mapping of the apple texture was challenging)
Oh, I have a new (probably old book for you) trick for perfect DOF using Podium overlays.
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Don't do that to frogs, you raskal..

The apple looks very real. for a moment I thought it was a photoshop job.
That apple skin can't be textured on the mesh using SU right ? -
Yes it can, but it is a 'female dog' to get it lined up correctly. I have a tutorial someplace where I mapped the Earth using two axis planes, which is neccessary many times as importing a textured mesh into SU can also be impossible at times.
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I know the technique of using an auxiliary surface to pipet/bucket a projected texture.
It is a different ballgame however on complexer organic forms.
For that purpose I think a new functionality needs to enter the SU core: "wrap texture around object" instead of project it. The projected texture method works well on earth globes and apples....but try that on a rigged body part and you can't avoid those smudged out textures on tangential parts.If Google reads this (Do they ?): please provide us with new texturing tools

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Thats my number 1 wish for SU7. c'mon lets organise a march on the SU campus with our demands.
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@Solo, I'll bring along my friends:

They look quite persuasive
I did my best on re-texturing the arms as tree trunks using the 'projected' method.



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Biebel,
Although truely not the most perfect, there is a wrapping feature in texturing in SU - have a look at here (all the way to the bottom):
http://download.sketchup.com/OnlineDoc/gsu6_win/Content/D-Modification_Tools/ModTool-PositionTexture.htmTaffGogh has created a series of terrains with beautifully positioned images on top for instance.
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Thanks for that link Gaieus,
Are you refering to that 'wrap around corners' method or to the 'projected' method at the bottom (which I used here)? -
Well, there is a wrapping around cylinder part, too but that's still for 2D curved surfaces (I mean they just curve around one axis).
Certainly a sphere works very differently. -
New shot....
Vray again
:
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Indigo render (v1.01):

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These are great!

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Thank you Gaieus.
Podium Render v1.5 :

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Slightly different version (also Podium 1.5) with depth of field applied (using the d.o.f method described here on the forum).

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These are fantastic Biebel, I cannot choose which I like most. The top ones make me think of a charasmatic church rival.
What would look cool is if one hand was in a fist, the individual amongst them.
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Thanks Solo,
Indeed I would like to 'custom' build the hands (fists etc...). I am trying to learn Silo for this, as I feel Sketchup is kind of limited for it (I know it 'can' be done by guys like you
)...
So maybe I get back to this scene some time later.Here's a similar shot but used Fry for it:

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@kwistenbiebel said:
Indigo render (v1.01):

This is a fantastic render. Nice composition, intriguing materials, excellent lighting. Nice job!
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amazing...how the hand is created?

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