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    Hybrid arm things :) [Edit page 2]

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    • K Offline
      kwistenbiebel
      last edited by

      I know the technique of using an auxiliary surface to pipet/bucket a projected texture.
      It is a different ballgame however on complexer organic forms.
      For that purpose I think a new functionality needs to enter the SU core: "wrap texture around object" instead of project it. The projected texture method works well on earth globes and apples....but try that on a rigged body part and you can't avoid those smudged out textures on tangential parts.

      If Google reads this (Do they ?): please provide us with new texturing tools 😄

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      • soloS Offline
        solo
        last edited by

        Thats my number 1 wish for SU7. c'mon lets organise a march on the SU campus with our demands.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • K Offline
          kwistenbiebel
          last edited by

          @Solo, I'll bring along my friends:
          http://img115.imageshack.us/img115/2041/pdtarmataz0140ok5.gif
          They look quite persuasive 😄

          I did my best on re-texturing the arms as tree trunks using the 'projected' method.

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/bark.jpg

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/treefry.jpg

          http://i140.photobucket.com/albums/r3/kwistenbiebel1/treesonground.jpg

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          • GaieusG Offline
            Gaieus
            last edited by

            Biebel,

            Although truely not the most perfect, there is a wrapping feature in texturing in SU - have a look at here (all the way to the bottom):
            http://download.sketchup.com/OnlineDoc/gsu6_win/Content/D-Modification_Tools/ModTool-PositionTexture.htm

            TaffGogh has created a series of terrains with beautifully positioned images on top for instance.

            Gai...

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            • K Offline
              kwistenbiebel
              last edited by

              Thanks for that link Gaieus,
              Are you refering to that 'wrap around corners' method or to the 'projected' method at the bottom (which I used here)?

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              • GaieusG Offline
                Gaieus
                last edited by

                Well, there is a wrapping around cylinder part, too but that's still for 2D curved surfaces (I mean they just curve around one axis).
                Certainly a sphere works very differently.

                Gai...

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                • K Offline
                  kwistenbiebel
                  last edited by

                  New shot....
                  Vray again 😄:

                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/pick-me.jpg

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                  • K Offline
                    kwistenbiebel
                    last edited by

                    Indigo render (v1.01):

                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/indigoarms.jpg

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      These are great! 😄

                      Gai...

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                      • K Offline
                        kwistenbiebel
                        last edited by

                        Thank you Gaieus.

                        Podium Render v1.5 :

                        http://i140.photobucket.com/albums/r3/kwistenbiebel1/podiumhands.jpg

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Slightly different version (also Podium 1.5) with depth of field applied (using the d.o.f method described here on the forum).

                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/hanfdssmall.jpg

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                          • soloS Offline
                            solo
                            last edited by

                            These are fantastic Biebel, I cannot choose which I like most. The top ones make me think of a charasmatic church rival.

                            What would look cool is if one hand was in a fist, the individual amongst them.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              Thanks Solo,
                              Indeed I would like to 'custom' build the hands (fists etc...). I am trying to learn Silo for this, as I feel Sketchup is kind of limited for it (I know it 'can' be done by guys like you 😉)...
                              So maybe I get back to this scene some time later.

                              Here's a similar shot but used Fry for it:

                              http://i140.photobucket.com/albums/r3/kwistenbiebel1/fry-hug-small.jpg

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                              • M Offline
                                Mark Leichliter
                                last edited by

                                @kwistenbiebel said:

                                Indigo render (v1.01):

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/indigoarms.jpg

                                This is a fantastic render. Nice composition, intriguing materials, excellent lighting. Nice job!

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                                • H Offline
                                  Hussel Hann
                                  last edited by

                                  amazing...how the hand is created?
                                  😮

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