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    Hybrid arm things :) [Edit page 2]

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    • S Offline
      sepo
      last edited by

      Very nice....like that bronze look.

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      • soloS Offline
        solo
        last edited by

        Biebel those look so damn cool, I could'nt resist trying one myself. I hope you do not mind but I thought your fruit nd veggies needed legs. I give you 'apples going places' (the mapping of the apple texture was challenging)


        http://img144.imageshack.us/img144/6029/200711031533007m13sov2.jpg


        http://img502.imageshack.us/img502/6307/200711031533007m13sanz1.jpg

        Oh, I have a new (probably old book for you) trick for perfect DOF using Podium overlays.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • K Offline
          kwistenbiebel
          last edited by

          😄
          Don't do that to frogs, you raskal.. 😮 😄

          The apple looks very real. for a moment I thought it was a photoshop job.
          That apple skin can't be textured on the mesh using SU right ?

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          • soloS Offline
            solo
            last edited by

            Yes it can, but it is a 'female dog' to get it lined up correctly. I have a tutorial someplace where I mapped the Earth using two axis planes, which is neccessary many times as importing a textured mesh into SU can also be impossible at times.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • K Offline
              kwistenbiebel
              last edited by

              I know the technique of using an auxiliary surface to pipet/bucket a projected texture.
              It is a different ballgame however on complexer organic forms.
              For that purpose I think a new functionality needs to enter the SU core: "wrap texture around object" instead of project it. The projected texture method works well on earth globes and apples....but try that on a rigged body part and you can't avoid those smudged out textures on tangential parts.

              If Google reads this (Do they ?): please provide us with new texturing tools 😄

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              • soloS Offline
                solo
                last edited by

                Thats my number 1 wish for SU7. c'mon lets organise a march on the SU campus with our demands.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • K Offline
                  kwistenbiebel
                  last edited by

                  @Solo, I'll bring along my friends:
                  http://img115.imageshack.us/img115/2041/pdtarmataz0140ok5.gif
                  They look quite persuasive 😄

                  I did my best on re-texturing the arms as tree trunks using the 'projected' method.

                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/bark.jpg

                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/treefry.jpg

                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/treesonground.jpg

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Biebel,

                    Although truely not the most perfect, there is a wrapping feature in texturing in SU - have a look at here (all the way to the bottom):
                    http://download.sketchup.com/OnlineDoc/gsu6_win/Content/D-Modification_Tools/ModTool-PositionTexture.htm

                    TaffGogh has created a series of terrains with beautifully positioned images on top for instance.

                    Gai...

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      Thanks for that link Gaieus,
                      Are you refering to that 'wrap around corners' method or to the 'projected' method at the bottom (which I used here)?

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Well, there is a wrapping around cylinder part, too but that's still for 2D curved surfaces (I mean they just curve around one axis).
                        Certainly a sphere works very differently.

                        Gai...

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          New shot....
                          Vray again 😄:

                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/pick-me.jpg

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                          • K Offline
                            kwistenbiebel
                            last edited by

                            Indigo render (v1.01):

                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/indigoarms.jpg

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              These are great! 😄

                              Gai...

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Thank you Gaieus.

                                Podium Render v1.5 :

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/podiumhands.jpg

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                                • K Offline
                                  kwistenbiebel
                                  last edited by

                                  Slightly different version (also Podium 1.5) with depth of field applied (using the d.o.f method described here on the forum).

                                  http://i140.photobucket.com/albums/r3/kwistenbiebel1/hanfdssmall.jpg

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    These are fantastic Biebel, I cannot choose which I like most. The top ones make me think of a charasmatic church rival.

                                    What would look cool is if one hand was in a fist, the individual amongst them.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      Thanks Solo,
                                      Indeed I would like to 'custom' build the hands (fists etc...). I am trying to learn Silo for this, as I feel Sketchup is kind of limited for it (I know it 'can' be done by guys like you 😉)...
                                      So maybe I get back to this scene some time later.

                                      Here's a similar shot but used Fry for it:

                                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/fry-hug-small.jpg

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                                      • M Offline
                                        Mark Leichliter
                                        last edited by

                                        @kwistenbiebel said:

                                        Indigo render (v1.01):

                                        http://i140.photobucket.com/albums/r3/kwistenbiebel1/indigoarms.jpg

                                        This is a fantastic render. Nice composition, intriguing materials, excellent lighting. Nice job!

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                                        • H Offline
                                          Hussel Hann
                                          last edited by

                                          amazing...how the hand is created?
                                          😮

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