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    ⚠️ Important | Libfredo 15.6a introduces important bugfixes for Fredo's Extensions Update

    Hybrid arm things :) [Edit page 2]

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    • S Offline
      sepo
      last edited by

      Hehe...this is putting me of the asparagus 😉

      1 Reply Last reply Reply Quote 0
      • K Offline
        kwistenbiebel
        last edited by

        😄 i am having fun Sid ...

        Back to Fry, adjusted the 'pea' material to a sort of bronze:

        http://i140.photobucket.com/albums/r3/kwistenbiebel1/frypeasoup.jpg

        http://i140.photobucket.com/albums/r3/kwistenbiebel1/peasouprevolutions1.jpg

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        • S Offline
          sepo
          last edited by

          Very nice....like that bronze look.

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          • soloS Offline
            solo
            last edited by

            Biebel those look so damn cool, I could'nt resist trying one myself. I hope you do not mind but I thought your fruit nd veggies needed legs. I give you 'apples going places' (the mapping of the apple texture was challenging)


            http://img144.imageshack.us/img144/6029/200711031533007m13sov2.jpg


            http://img502.imageshack.us/img502/6307/200711031533007m13sanz1.jpg

            Oh, I have a new (probably old book for you) trick for perfect DOF using Podium overlays.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • K Offline
              kwistenbiebel
              last edited by

              😄
              Don't do that to frogs, you raskal.. 😮 😄

              The apple looks very real. for a moment I thought it was a photoshop job.
              That apple skin can't be textured on the mesh using SU right ?

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              • soloS Offline
                solo
                last edited by

                Yes it can, but it is a 'female dog' to get it lined up correctly. I have a tutorial someplace where I mapped the Earth using two axis planes, which is neccessary many times as importing a textured mesh into SU can also be impossible at times.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • K Offline
                  kwistenbiebel
                  last edited by

                  I know the technique of using an auxiliary surface to pipet/bucket a projected texture.
                  It is a different ballgame however on complexer organic forms.
                  For that purpose I think a new functionality needs to enter the SU core: "wrap texture around object" instead of project it. The projected texture method works well on earth globes and apples....but try that on a rigged body part and you can't avoid those smudged out textures on tangential parts.

                  If Google reads this (Do they ?): please provide us with new texturing tools 😄

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                  • soloS Offline
                    solo
                    last edited by

                    Thats my number 1 wish for SU7. c'mon lets organise a march on the SU campus with our demands.

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • K Offline
                      kwistenbiebel
                      last edited by

                      @Solo, I'll bring along my friends:
                      http://img115.imageshack.us/img115/2041/pdtarmataz0140ok5.gif
                      They look quite persuasive 😄

                      I did my best on re-texturing the arms as tree trunks using the 'projected' method.

                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/bark.jpg

                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/treefry.jpg

                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/treesonground.jpg

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Biebel,

                        Although truely not the most perfect, there is a wrapping feature in texturing in SU - have a look at here (all the way to the bottom):
                        http://download.sketchup.com/OnlineDoc/gsu6_win/Content/D-Modification_Tools/ModTool-PositionTexture.htm

                        TaffGogh has created a series of terrains with beautifully positioned images on top for instance.

                        Gai...

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                        • K Offline
                          kwistenbiebel
                          last edited by

                          Thanks for that link Gaieus,
                          Are you refering to that 'wrap around corners' method or to the 'projected' method at the bottom (which I used here)?

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Well, there is a wrapping around cylinder part, too but that's still for 2D curved surfaces (I mean they just curve around one axis).
                            Certainly a sphere works very differently.

                            Gai...

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                            • K Offline
                              kwistenbiebel
                              last edited by

                              New shot....
                              Vray again 😄:

                              http://i140.photobucket.com/albums/r3/kwistenbiebel1/pick-me.jpg

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                              • K Offline
                                kwistenbiebel
                                last edited by

                                Indigo render (v1.01):

                                http://i140.photobucket.com/albums/r3/kwistenbiebel1/indigoarms.jpg

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  These are great! 😄

                                  Gai...

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                                  • K Offline
                                    kwistenbiebel
                                    last edited by

                                    Thank you Gaieus.

                                    Podium Render v1.5 :

                                    http://i140.photobucket.com/albums/r3/kwistenbiebel1/podiumhands.jpg

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                                    • K Offline
                                      kwistenbiebel
                                      last edited by

                                      Slightly different version (also Podium 1.5) with depth of field applied (using the d.o.f method described here on the forum).

                                      http://i140.photobucket.com/albums/r3/kwistenbiebel1/hanfdssmall.jpg

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        These are fantastic Biebel, I cannot choose which I like most. The top ones make me think of a charasmatic church rival.

                                        What would look cool is if one hand was in a fist, the individual amongst them.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • K Offline
                                          kwistenbiebel
                                          last edited by

                                          Thanks Solo,
                                          Indeed I would like to 'custom' build the hands (fists etc...). I am trying to learn Silo for this, as I feel Sketchup is kind of limited for it (I know it 'can' be done by guys like you 😉)...
                                          So maybe I get back to this scene some time later.

                                          Here's a similar shot but used Fry for it:

                                          http://i140.photobucket.com/albums/r3/kwistenbiebel1/fry-hug-small.jpg

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                                          • M Offline
                                            Mark Leichliter
                                            last edited by

                                            @kwistenbiebel said:

                                            Indigo render (v1.01):

                                            http://i140.photobucket.com/albums/r3/kwistenbiebel1/indigoarms.jpg

                                            This is a fantastic render. Nice composition, intriguing materials, excellent lighting. Nice job!

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