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    WIP - Industrial Development

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    • Paul RussamP Offline
      Paul Russam
      last edited by

      Here's a project I'm currently working on:

      Still a lot of stuff to add such as cars, trucks, people, lighting, planting etc. The colours need some work but I normally leave that to the end.

      I'm going to try replacing the trees with the fantastic ones that Toms posted.

      http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1286/1286-01.jpg

      http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1286/1286-02.jpg

      http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1286/1286-03.jpg

      http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1286/1286-04.jpg

      Paul Russam
      English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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      • Paul RussamP Offline
        Paul Russam
        last edited by

        This project has been a nightmare, the whole terrain has been skinned by hand, the 3 images below show an area of the site with the hidden lines switched on:

        Plan View:

        http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1286/1286-05.jpg

        Perspective View:

        http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1286/1286-06.jpg

        Perspective View with everything switched on:

        http://www.sketchucation.com/forums/scf/sas/Gallery/PaulR/1286/1286-07.jpg

        Paul Russam
        English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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        • tinanneT Offline
          tinanne
          last edited by

          Wow, Paul NICE! So when will the animation be finished πŸ˜‰

          Executive Director : American Society of Architectural Illustrators
          AIP 30 Competition opens soon. ASAI.org

          Architectural Rendering

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          • T Offline
            tomsdesk
            last edited by

            Paul,
            What fun! Will the buildings remain identical when built or is this a concept model for future development?
            (And thanks for your kind tree comment...if you need anything special, please let me know.)

            http://www.tomsdesk.moonfruit.com/
            2.5D Trees & Shrubs!

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            • boofredlayB Offline
              boofredlay
              last edited by

              That is really great. The poly count on that terrain is actually smaller than I expected from the first set of images. Not to say it was not still a nightmare for you :ewink:
              Great work.

              http://www.coroflot.com/boofredlay

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              • L Offline
                lapx
                last edited by

                Very nice Paul! What method do you use to get your white lines in the pavement? Do you use the stamp tool?

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