Trying to get to grips with Indigo
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2-1/2 hours. Simple materials and 4 lights.
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Can't you use bevel mapping in Indigo?
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Apparently not. I asked on the forum after one of the guys there told me my renders would look better with beveled edges. I was told I'd have to bevel the edges manually in SU.
I like that about Kerkythea but I wish it was available through the SU2KT exporter.
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Actually I was trying to do some bevel with my models and I seemed to be able to do it with Kerky primitive objects (not the SU model).
Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled? (I really don't mean to go off-topic here though; I should ask questions in the Kerky forums I know...)
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@gaieus said:
Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled?
As far as I can tell, it's not just you. Or at least it is both of us.
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Hehe...
I's a pity though.Tomasz!!!
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At the ArtLantis forums someone asked how to make a lampshade. I tried for hours to make one without success(maybe I am just dumb). It was a no-brainer in Indigo thanks to Whaat's excellent presets...
Anssi
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Anssi, that looks pretty good.
I have a wall lamp that's supposed to have a mica shade. I'll have to dig that model out and give it another try.
I am thinking of giving up on Indigo, though, and sticking with Kerkythea. I've posted several times on the Indigo forum and everyone criticizes the same thing--I've drawn no bevels on the edges. While I agree that bevels would help the renderings, I refuse to add that geometry to my models. My models are drawn to make shop drawings from and don't need that sort of detail. The rendering is more for my enjoyment since my clients don't really care if the images are rendered or not. Since Kerkythea does support bevel mapping, I might as well continue on with it.
Oh, Tomasz!
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Yep Anssi, you nailed that lamp shade.
Nice image.
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