sketchucation logo sketchucation
    • Login
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Trying to get to grips with Indigo

    Scheduled Pinned Locked Moved Gallery
    23 Posts 9 Posters 2.5k Views 9 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • marked001M Offline
      marked001
      last edited by

      haha.. 13 hours.. that's practically seconds when you're a maxwell user ๐Ÿ˜‰

      these are looking good guys..keep the work coming.

      http://www.revision21vis.com

      instagram: revi21on

      1 Reply Last reply Reply Quote 0
      • soloS Offline
        solo
        last edited by

        Thats why I never bothered with maxwell, however i must say after a few days rendering with maxwell the image is amazing...but I am too impatient for that. Anything longer than an hour if not being payed for by the hour is wasting time and conjesting a core that could be used for paying work.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • marked001M Offline
          marked001
          last edited by

          ha..yeah, the way you bust things out you'd never be able to use it..haha.. i just throw it on an extra machine and let it go.. .or let it go overnight.. i know how to use it and dont have the patience to learn anything else ๐Ÿ˜•

          http://www.revision21vis.com

          instagram: revi21on

          1 Reply Last reply Reply Quote 0
          • Dave RD Offline
            Dave R
            last edited by

            2-1/2 hours. Simple materials and 4 lights.


            im1194654315png.jpg

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

            1 Reply Last reply Reply Quote 0
            • Dave RD Offline
              Dave R
              last edited by

              After a good night's sleep.

              http://smg.photobucket.com/albums/v506/weekender410/th_im1194654315png-1.jpg

              One thing I'd like to be able to have is the highlights on the edges. I could do it by putting a tiny bevel on all the edges but I've been working so hard at reducing my over modeling tendencies. ๐Ÿ˜’

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

              1 Reply Last reply Reply Quote 0
              • GaieusG Offline
                Gaieus
                last edited by

                Can't you use bevel mapping in Indigo?

                Gai...

                1 Reply Last reply Reply Quote 0
                • Dave RD Offline
                  Dave R
                  last edited by

                  Apparently not. I asked on the forum after one of the guys there told me my renders would look better with beveled edges. I was told I'd have to bevel the edges manually in SU.

                  I like that about Kerkythea but I wish it was available through the SU2KT exporter.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

                  1 Reply Last reply Reply Quote 0
                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Actually I was trying to do some bevel with my models and I seemed to be able to do it with Kerky primitive objects (not the SU model).

                    Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled? (I really don't mean to go off-topic here though; I should ask questions in the Kerky forums I know...)

                    Gai...

                    1 Reply Last reply Reply Quote 0
                    • Dave RD Offline
                      Dave R
                      last edited by

                      @gaieus said:

                      Does it mean that it wasn't just me laming around but SU models (with the exporter) cannot be bevelled?

                      As far as I can tell, it's not just you. Or at least it is both of us. ๐Ÿค“

                      Etaoin Shrdlu

                      %

                      (THERE'S NO PLACE LIKE)

                      G28 X0.0 Y0.0 Z0.0

                      M30

                      %

                      1 Reply Last reply Reply Quote 0
                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Hehe...
                        I's a pity though.

                        Tomasz!!!
                        ๐Ÿ˜’

                        Gai...

                        1 Reply Last reply Reply Quote 0
                        • AnssiA Offline
                          Anssi
                          last edited by

                          At the ArtLantis forums someone asked how to make a lampshade. I tried for hours to make one without success(maybe I am just dumb). It was a no-brainer in Indigo thanks to Whaat's excellent presets...

                          Anssi


                          testihuone.jpg

                          securi adversus homines, securi adversus deos rem difficillimam adsecuti sunt, ut illis ne voto quidem opus esset

                          1 Reply Last reply Reply Quote 0
                          • Dave RD Offline
                            Dave R
                            last edited by

                            Anssi, that looks pretty good.

                            I have a wall lamp that's supposed to have a mica shade. I'll have to dig that model out and give it another try.

                            I am thinking of giving up on Indigo, though, and sticking with Kerkythea. I've posted several times on the Indigo forum and everyone criticizes the same thing--I've drawn no bevels on the edges. While I agree that bevels would help the renderings, I refuse to add that geometry to my models. My models are drawn to make shop drawings from and don't need that sort of detail. The rendering is more for my enjoyment since my clients don't really care if the images are rendered or not. Since Kerkythea does support bevel mapping, I might as well continue on with it.

                            Oh, Tomasz! ๐Ÿ˜„

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

                            1 Reply Last reply Reply Quote 0
                            • K Offline
                              kwistenbiebel
                              last edited by

                              Yep Anssi, you nailed that lamp shade.
                              Nice image.

                              1 Reply Last reply Reply Quote 0
                              • 1
                              • 2
                              • 2 / 2
                              • First post
                                Last post
                              Buy SketchPlus
                              Buy SUbD
                              Buy WrapR
                              Buy eBook
                              Buy Modelur
                              Buy Vertex Tools
                              Buy SketchCuisine
                              Buy FormFonts

                              Advertisement