Puppet Tool
-
[flash=425,355:2yhn3sil]http://www.youtube.com/v/_VB_LgAwZC8[/flash:2yhn3sil]
The idea is that the Puppet will work by deforming part of the model according to the positions of pins that you place and move. These pins define what parts of the models should move and what parts should remain rigid.
The video is fake. It is not really SketchUp, is only a simulation.
I publish this in the wishlist but I publish here too because the last plugins are amazing and perhaps can be done something similar to this in the ruby world. The idea is to use it in combination with SketchyFFD and Subdivide and Smooth.
Daniel S
-
Hi Daniel,
This is interesting. What uses do you see for such a
feature?Mike
-
This is very much like the feature available in other applications (Blender, for instance), where you can do character animation by creating "bones" and pinning them in various places to the surface mesh of your object. Somewhere I have a little movie of a gingerbread man who does a jig, made in Blender in a manner like this...
-
The puppet tool would be nic but you can get close by combining suanimate which is available @ ohyeahcad, the people who make podium. Combine this with ffd and you can do a lot of what you desire. Making it easy with a visual tool should be possible using these two scripts that are already developed.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better π
Register LoginAdvertisement