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Low poly folk ... edit

Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles
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  • A Offline
    Alan Fraser
    last edited by 3 Mar 2008, 20:26

    Hah! Just like mine...except yours doesn't seem to be peppered with air gun dart holes. 😉

    3D Figures
    Were you required to walk 500 miles? Were you advised to walk 500 more?
    You could be entitled to compensation. Call the Pro Claimers now!

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    • S Offline
      solo
      last edited by 3 Mar 2008, 20:58

      LOL, My youngest son wants to paint him ... daft sod.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • S Offline
        solo
        last edited by 3 Mar 2008, 22:04

        I hate leaving things pending so I took a break from CAD landscape to finish him off, when I get more time I will add more refined detail.


        http://img144.imageshack.us/img144/3964/russianlifterxf0.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • G Offline
          gistman
          last edited by 3 Mar 2008, 22:54

          Wow- these are really fantastic Solo. I have been trying to figure out a way to get lower-poly 3d figures for a while now- I just don't seem to be able to muster the patients it takes to do what you have done here... Truly an artist. I'm sure you have seen this/these?

          Error 404 (Not Found)!!1

          favicon

          (sketchup.google.com)

          I followed the thread(s) about the copy right issues using Poser and Daz content until my eyes started crossing. Have you tried tracing an SU model of a manikin? Now that I think about it... seems like you could lock the joints with Sketchy Physics and move the little guy/gal around just like a real one? hmmm...

          Not really sure where I got these little guys- but I would be more than happy to share them.

          Keep you the great work.


          manikin, mannequin, mannikin, manakin or manneken...

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          • S Offline
            solo
            last edited by 3 Mar 2008, 23:34

            Gistman,

            I have seen Max Grueter's stuff and even downloaded an astronaut or two, very inspirational stuff and well modeled. The issue is the size, even the most basic 'working class' as aptly named is 1,6MB, 10X larger than the ideal size. With those parameters I could model with much more detail, but that would limit the amout of characters one can use in a scene dramatically.
            Regarding SU mannequins, I have a few of them, infact there is a thread someplace that I even uploaded one for use by all. Having a jointed one that can be easilly manipulated to a pose would be great, I could pose up a model in sections and swop out the segments for actual body parts like place holders then stitch the mesh and ... viola!.

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • G Offline
              gistman
              last edited by 4 Mar 2008, 01:26

              Yes- after a little investigating... on your website, I saw you had a few renderings of manikins... 😳 and well- obviously you know a little about SU and a few other softwares... I haven't messed with Sketchy Physics at all- Maybe this is my calling.

              I guess size does matter after all (oh, bad bad joke...) It all seems to be tied into time- weather you need it fast in the beginning, just SU exporting, throwing some supper high-poly people, cars and trees doesn't really mean too much- Then you get to the final out put, what ever renderer your useing, combine lighting, texture maps, then it becomes an issue.

              My latest project is 29,696kb (.skp file), 300 lights, and I think around 175 different materials- when exported to Kerkythea the .xml file is 167,067kb nothing my little Inspiron 9300 can't handle... Although she does throw a fit now and again.

              By the way- I guess we are 'neighbors', I'm up in NW Arkansas...

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              • S Offline
                solo
                last edited by 4 Mar 2008, 15:18

                My new all SU made figure, the coat was challenging. Making new faces are a breeze now, hopefully I can get to a level where they can be easily recognizable. This one is just a tad under 400kb, which is 80kb too large and needs reducing before completed.

                NEO


                http://img186.imageshack.us/img186/6629/matrixoneonelayerju3.jpg

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • S Offline
                  solo
                  last edited by 4 Mar 2008, 15:36


                  http://img174.imageshack.us/img174/7560/matrixoneonelayerstylenk2.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • S Offline
                    solo
                    last edited by 4 Mar 2008, 22:51

                    Don't mind me, I have a bit of time as I completed an assignment sooner than expected and had time to play. I am really enjoying this low poly figure modeling.

                    Ironman ( I had done one before that was high poly), 412kb I can reduce further, but believe it's better at this size.


                    http://img214.imageshack.us/img214/9083/ironmannew1zk9.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • MarianM Offline
                      Marian
                      last edited by 16 Mar 2008, 22:51

                      This is really amazing.

                      http://marian87.deviantart.com/

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