Video textures possible in SketchUp
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oh wow, this is amazing! I knew there was a great deal of talent in the community, someone does something that no one else has done before.
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bump
Hoping to hear about some progress...
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unfortunately there is no progress on it. if I cannot allocate more time on it I will release it for others to play with (source)
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Hi,
I have done some similar work but all in pure Ruby as a proof-of-concept. Rather than decoding AVIs etc directly into OGL textures, my ruby just uses flick-book texture strips. I too don't see myself finishing this off anytime soon so I'm happy to throw this in the pot too!
Adam
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@stuartb said:
Just thinking . . between this and AdamB's lighting plugin . . its all looking quite exciting! but you really have to wonder what on earth the 'official Skoogle Development Team' are beavering away on? More style builders?
I just "happend" upon this thread today. Yes it IS 2010 after all and it seems sadly that Skoogle Dev Team is still pumping out style templates but not much else. Here is the range of emotions that pretty much describe what i felt after reading this thread...
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LightUp has gone the way of animated textures using movie "strips" which works pretty well. I've attached an example SKP file.
And here an old vid using the same animated candle movie strip:
[flash=400,300:ha5vn9dc]http://vimeo.com/moogaloop.swf?clip_id=4710188[/flash:ha5vn9dc]
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@adamb said:
LightUp has gone the way of animated textures using movie "strips"
Not video files, but images with all the frames in a series?
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@thomthom said:
@adamb said:
LightUp has gone the way of animated textures using movie "strips"
Not video files, but images with all the frames in a series?
Exactly. So its not a solution for watching "Gone with the Wind", but for adding a little dynamism like underwater caustics, fires, flames etc, it works very nicely.
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very good ruby reminds me of a software called PHYTA it has same ability (direct video ,sound ,lighting and direct rendering plus shadows) all in one package 3d modelling (a voir)
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