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    Project renderd in vray

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    • F Offline
      fr152
      last edited by

      this is a project i'm working on, renderd this in vray.
      let me know what you think about it.
      Tips are welcome!

      http://img443.imageshack.us/img443/9183/ons3yi2.jpg

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      • F Offline
        fr152
        last edited by

        another image, of the house on the oppisite side of the project.

        http://img519.imageshack.us/img519/5374/claudia1rj5.jpg

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        • D Offline
          DzineTech
          last edited by

          Its not a bad start but I think the texturing could do with a little work and some modelling tweaks:

          • Dont use the same roof tile material on the velux window frames
          • Add a downpipe from the gutter
          • Reduce the scale of the timber cladding on the eaves
          • Add some detail to the roof verge (either texture for mortar fill or perhaps add a plastic dry verge)
          • Investigate what has happened to the gable - You have a fairly large colour difference on what appears to be the same plane of brickwork so you might have a problem with the having 2 wall planes that arent coplanar.
          • I've never liked SU default vegatation, i'd try and source better components from Formfonts or 3D warehouse etc or perhaps go down the route of using clip maps.
          • The same with the car, there are better modelled cars than that so try and find one that looks more realistic with higher poly's but remember to only insert it at the end else it will slow down working in SketchUp

          It looks like you are using QMC and Light cache as you render engines. I'd recommend switching the primary engine to Irradiance map. It also looks like you arent making use of the SketchUp sun so make sure you are happy with how the shadows appear in SketchUp and then turn them off, go to the vray options and global switches. Turn on Default lights and ensure that your environment and background maps are set to sky. Make sure you are also using the physical camera and try using the following settings.

          • Shutter Speed=125
          • F-Stop=12
          • Iso=200

          These are only a starting value but it should give you an improved image to develop onwards. When you are happy with what you are seeing you can then add to that by using bump or displacement maps, fresnel reflections to glass & car paints etc...
          Remember, the more detail you add and the better your textures are, the more realistic your image gets.

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          • F Offline
            fr152
            last edited by

            thx for the tips, i will look after the things you mentioned.
            It's my first time i used vray, so i don't know it very well.
            I'll post an update with the changes asap.
            grtz

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            • F Offline
              fr152
              last edited by

              @dzinetech said:

              Its not a bad start but I think the texturing could do with a little work and some modelling tweaks:

              It looks like you are using QMC and Light cache as you render engines. I'd recommend switching the primary engine to Irradiance map. It also looks like you arent making use of the SketchUp sun so make sure you are happy with how the shadows appear in SketchUp and then turn them off, go to the vray options and global switches. Turn on Default lights and ensure that your environment and background maps are set to sky. Make sure you are also using the physical camera and try using the following settings.

              • Shutter Speed=125
              • F-Stop=12
              • Iso=200

              i changed this in my settings and this is the result 😮 .
              thx for the info, if you have more of these tips and willing to share them, please do!
              thx man!

              http://img247.imageshack.us/img247/7204/huisvolledigopnieuwgetebr4.jpg

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