Manual?
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I just started playing with SketchyPhysics (2 beta), and I love it.
I could figure out most things, but not everything... Is there a reference manual somewhere?
One thing I havent figured out is how to make the joints move with the objects, like in the "whip" created with the "door". It looks like the hidge is grouped with the box somehow?
EDIT: Ok, found it. Didn´t look under Docs, silly me .
Sheik -
I found the manual, but I still can´t figure out how to group joints.
Say I want to drop this "thing" in the attached model, and see what happens. I think I have the joints there, but the "thing" won´t drop. Is it suspended by the joints?
What is "group state change" and "group shape change"?
Sheik
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"gruop state/shape change" changes the state/shape of all selected groups.
i didn't really understand what you want to do, but i think i got it. check out the attached model: i've simply grouped joints with boxes.
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Thanks Julius,
My problem was I tried grouping the joint to both boxes.
Sheik -
I am getting there, but there is still something I don’t understand.
Linking two boxes with a joint by grouping the joint to one works fine, but when I group several boxes the same way the connection of the last link seems to be lost. (I am a bit confused as I seem to be getting inconsistent results…). In this model I marked the problem joint with a question mark. Why is this part not connected, as I think it is linked, and grouped just like the other one?
Is there some setting I am missing, or is there some specific sequence that the joining and grouping should follow? Or is this a bug?Wouldn’t it be more logical that a joint would follow the objects it is linked to, if it is not static? Isn’t the groping rather unnecessary, logically speaking?
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well, in the last model the only thing missing is the connection beetween a box and a joint...
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Thanks again Julius,
I already had that connection there before I made the group on that problem joint, but it looks like groping cuts the link (even if it is still visible when you select the joint).
It works perfectly when I start by making all groups, and then make all connecting of joints after that. (Doing it the other way, connecting joints and then grouping, doesn’t work).I also realized that if you want to connect multiple objects, so that they move together, the logic to connecting two boxes is to group the joint to one and to connect it to the other.
To make the UI on this connecting more intuitive I suggest making it possible to connect and group joints in a random order. Also making the joint “un-static” should make it move together with the objects it is connected to, without the need for groping the joint to the other object.
Sheik
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