Podium light and texture tests
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All texturing and lighting was done in Sketchup, render times varied from 1 to 4 minutes. Rendered with the new version 1.5.
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These were done with podium! holy sh#$Censored to protect your privacy!!!
I had no idea that podium was capable of such renders! killer job!
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Amazing stuff, I also had no idea that this was possible with podium, how long did it take to render these? I love the wood one . Amazing stuff!
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Thanks guys
Yup Podium has come a far way since December last year, the above were done with the new version 1.5 beta (available to all registered users) which has many new features like clipmapping (alpha maps), bump mapping, scripting, better light and sun control, recognition of front faces even if they are not all facing out etc (there are more but thats all I can remember) and it's free to anyone that owns the basic version.
As mentioned the above renders where done in 1 to 4 minutes on average, only Vivid logo was added, so these are all RAW renders.
Hopefully very soon a new texture tool and figure creator will be available (my software, independant of Podium, but within the Sketchup program) that will make mapping odd shapes a breeze as well as introducing mid size poly people into models that can be textured in detail for use in foreground requirements.
I will keep you posted. -
Cool podium has indeed come a long way, sorry I missed the rendertimes mustve overlooked it through all the graphical violence in here
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LOL on the violence.
Since 'Easter Island' is taken, I give you 'Solo Island'
This render took 10 minutes.
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These look fantastic. Podium certainly is developing fast!
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These renders are great again - as usually, when I saw you posting, came to the gallery at once.
I made a copy of this topic in the Plugins > Podium forum, too.
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Thanks guys, and congrats on the Administrator selection Gaieus, hope you enjoy it.
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Well, thanks, solo. Ihope at least that all you guys here will feel as confortable as before, with Coen - and he is definitely staying with us...
He set up most of the things here so I won't need to do as hard a job as him already. -
These texture trials are getting a little hairy....
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Hi Solo,
It certainly looks very good..!! 8O
However, I do have my doubts (and sorry for that..) that some of these can be made using Podium...In particular the last hairy one... SU would have huge problems working with this...
The engine behind Podium is Kerkythea, but KT doesn't support displacement mapping in current version, that eventually would be able to generate the hair/fur...
Would you mind explaining how you've made this..??
I'm sure that many users of both Podium as well as Kerkythea would LOVE to learn how to make similar renders...Just imagine how well grass will look in architectural renders...
Thanks
Kim Frederik -
You can find more here:
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Frederick
Do you remember the Bathroom controversy when folk said Podium could not render a scene similar to Evermotions? and I showed step by step how it can be done, well the above is 100% Podium render, I used a bump for the teture, and many clipmaps (alpha maps) for the hair folicles. I then softened it in PSP using soft focus and added my registered logo. I plan to give KT a try once the new upgrade is out. Who knows what KT can do...I will find out.
Does KT support bumps, scripts and alpha maps?
Regarding grass, that has been done, and well I might add, if you are able to get into the 'beta' section of the Podium forum take a look at Kwistenbiebel's Sponza with grass, its all just clipmaps and looks unbelievable. I have a small example on a previous page, the one with trees and bust looking mountain, the grass and trees are clips. Put in masses the effect is amazing, and because there are only .jpg's there is no strain on SU to use them.
I hope this helps, I will be doing tutorial for Podium soon (when 1.5 final release is out)
Now see what you did, you doubted kitty and made him mad!...lol
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The kitty just cracked me up . I wish I could lip read
Fantastic texturing Solo (even though I don't have the slightest idea how you did that using clip maps ).
And Frederick,
Off course Solos work is genuine. Please don't doubt that.
Solo is a master in using a full spectrum of software packages in his workflow to guide his creativity.
The resulting renderings are pure SU + Podium.Cheers,
Kwistenbiebel -
@kwistenbiebel said:
...Off course Solos work is genuine. Please don't doubt that.
Solo is a master in using a full spectrum of software packages in his workflow to guide his creativity...No doubt, man!
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Solo,
I don't doubt you... I said I have my doubts, which is quite different...
Actually I didn't mean to doubt you in the way you interpret my posting... I didn't mean to "make the kitty mad"... I have NO reason to believe that you lie or anything, and I didn't accuse you for doing that...
The fact that the hairy material is a texture where you've used clip-maps, makes a lot more sense... All I meant was/is that if the hair was meshes in a SU model, it would be impossible to deal with...@solo said:
Does KT support bumps, scripts and alpha maps?
Of course... What ever you can make with Podium, you can make in KT...
Reason... It's a well known fact that KT is the engine behind Podium and TBD have made the interface integrating it with SU... Very smart and very good, I might add... But still the engine behind is KT, so whatever you're able to do with Podium, will also be available in KT... (Actually it's the other way around, but never mind.. )
In addition you have Fog, Bevel and Edge Outline mapping in the material editor in current version of KT, and some new material features will be available in next release together with many other new features - including a Mac port...It's actually a shame that we don't work closer together... Imagine how many resources we could share between KT and Podium...
Cheers
Kim Frederik -
Frederick
Thank you for your reply, I honestly never knew that KT and Podium were the same engine, and I do believe they should work closer together if that is the case. I suppose it is no fluke that they are both undergoing some major upgrades at the same time too.
I have seen some amazing images from KT and like I said before am looking forward to the new version in order to try my hand at it, unless there is a beta around that I can try.
As soon as I find my way around the UI and can get a flow going I will attempt a few bump and alpha scenes, in hope of repeating the above.
I have peeped into the KT forum and must say there are a lot of resources available to all users, I am impressed with the free texture library y'all have available.
As far as TBD goes, I am amazed at his skills and involvement within the GC field, and his little tweaks and time saving Ruby's that he is always willing to help with. I have had a very happy experiance with Podium and hope that in future I can gain another valuble resourse in KT which will assist me in my workflow.I must say the Fog and bevel edges does sound very appealing, I have a tutorial for fog in our Tutorial section some place that is very involved, having an easy button will certainly smooth things over, and bevel edges will smooth low poly imports to the extent of them being an option in high detailed renders.
I hope in future we can work together in the same way as I do with the brass at Podium, and use a combined knowledge to improve our skills together.
cheers.
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