Visualisation SU+Maxwell+Pshop
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Beautiful stuff! I'm really glad SketchUp worked for you on this extremely large file. Yes, 3D people, cars and trees can significantly impact SketchUp's performance. Adding them later using Photoshop, as you have, looks every bit as good, allows you to make later changes easier, and also helps keep the SketchUp performance load under control.
Very nice work indeed!!
- CraigD (Google SketchUp Team)
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Thanks Graig.
Wow, input straight from the Sketchup team, I feel honoured.
Sketchup works well for me and you are right: some things (people, trees) are better done in Photoshop.
Except for placing cars. Because of the specific viewpoints, I prefer 3d cars over Photoshop drop ins.
I will keep on using Sketchup (despite some difficulties I experienced in terms of editing speed) as much as I can.
Hopefully some workflow improvement can be done in SU6 towards 'heavy duty' modeling? For instance the ability to assign layer sets (configuration of visible layers) so you can e.g choose quickly layer set 1 that shows layer x, y and z, While layer set 2 shows layer u,w,w en z.... These kind of things would make Sketchup even more suitable for rendering jobs. And of course multicore support would be great to have too
I just mention these things because I have to take the opportunity now that a Sketchup team member is watching. -
@unknownuser said:
Thanks Rob. That is looking better indeed.
I appreciate this kind of input very much!
I want to learn as much as possible about post 'enhancing' images as I feel this is very important towards the client.
Actually, i still have to put the final images on CD-rom for the clients, so I can still try to 'enhance' them before handing them over.Your method is used in the next image (same patio view as before but with photoshop content added).
Is this better than the previous one? ...the scrubs in front seem to be quite dominant...You could work with a layer mask, basically that means that you delete the soft light layer in the spots where you don't want the items to pop outs as much.
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Amazing work! Sir you have outdone yourself once again!
How in the world did you manage such wonderful grass?!
We'd love to know
thanks -
Sorry one last question
Where did you find such wonderful trees and 3d people. Did you buy them? If so where? Are they free and available to all of us?
Sorry for all the questions....really nice work!
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@robmoors said:
...put the top two on soft light to enhance the colours.
Robmoors,
This might seem a dumb question, but would you mind explaining to someone who uses Pshop for only very basic image editing? Is it one of those layer blending options? A few steps will do.
Thanks,
Guite -
Yeah I am currently Planning on writing a tutorial which covers basic and advanced finishing of renders in Photoshop.
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Kwistenbiebel,
Great work, and I have to say although there is
still some grain on those images the windows look great. How long did it render?
Robmoors,
Ill be looking forward for those tutorials,
keep us posted. -
Rob that would be great. I look forward
ypnos1 try these trees
MODERATOR'S EDIT: The images at this link are commercial and almost certainly copyrighted.
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I love that link! I wonder, are we allowed to use these commercially though?
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A nice set of trees!
What do you find is the best way to remove the white background? -
If you're on photoshop,
select > color range
I found a value around the 70's seemed to work pretty well.
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Try Alphaworks plugin from this site http://www.cybia.co.uk/alphaworks.htm
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There is a tutorial somewhere...
here it is. http://www.axialis.com/tutorials/tutorial-misc001.html -
Thanks for those links. that's great stuff.
It would be great if there was a special 'post process' section in the gallery forum.Cheers,
Kwistenbiebel -
We've started a Post Processing section in the tutorial section, is this what you had in mind? I know it is a bit thin at the moment, but it will grow as time goes by and people post some tutorials.
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@unknownuser said:
We've started a Post Processing section in the tutorial section, is this what you had in mind? I know it is a bit thin at the moment, but it will grow as time goes by and people post some tutorials.
That's great Juju. IMHO the post tonemapping of the render output is primordial.
Sometimes bad renderings can be 'saved' by using the right Pshop tricks.
Alternatively, sometimes bad pshopping screws up a rendering that basically was pretty good to start from.Looking forward to see some good tuts in that new section.
Thanks
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Those tree images in that link are commercial and almost certainly copyrighted- although the guys's been a bit foolish posting such large previews (and no legal notices!), but nevertheless using them would surely be a breach of copyright. I edited the post with a note to this effect. As usual, if it seems to be too good to be true....
Jackson
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