Modeling organic ceiling light
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Hi all,
I'll try later this week to practice modeling an organic interlaced ceiling light.
Since I never attempted something similar, I'd like to know what kind of plugins/workflow is required to get it done properly?
- I thought I'd create a baseline grid, then use arc tool (not sure) to get the frame outline
- Then duplicate it and move it
- Use curviloft + joint push pull
What do you think?
Please feel free to drop in any sugestions!Kindest regards
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A simple Follow me with a circle along a curve can make the trick
Only careful to put the first circle perpendicular to the curve!
(Chris Fullmer Perpendicular Face tool / Circle can be a great help for that)Another solution a didicated Pipe plugin like the free Pompi by Dezmo can also make That light!
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You don't need the perpendicular face tool anymore. You can draw a "pie arc" holding your left mouse click on the edge and dragging the mouse on the edge. This will define pie axis and the pie will be drawn perpendicular to axis. You can then close the pie to get you a circle and you can define the amount of sections the pie/circle/arc has.
To define the curve to use the follow me with, you can define some specific points in the grid and then use Tig's Bezier plugin, which will allow you to interactively edit the curve, and after that, you might further refine by smoothing it with Fredo's Curvizard.
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Just to clarify, I'm pretty sure you mean Fredo6's Bezier tool, JQL.
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@box said:
Just to clarify, I'm pretty sure you mean Fredo6's Bezier tool, JQL.
I'm pretty sure I did.
What happened was that while I was trying to remember if it was Fredo's or TIG's, I remembered that I used it always from context menu directly without other UI, and that Fredo Plugins usually require the use of his floating UI for options which I didn't remember Bezier had. So I concluded it should probably be TIG's.
Sorry Fredo and TIG, thank you for the clarification Box.
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