20 Reasons for SketchUp artists to consider Blender
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@cuttingedge said:
Thanks there Chippwalters... I agree SU needs major rewriting if it wants to stay in the game..But If I want to shift to a more "serious modeling" tool and dive to that steep learning curve... Why not 3ds max or Maya? Has Blender overtaken the two as the industry standard.. I mean if I am to continually pursue a career in ArchViz?
All good choices, as is Modo and/or Lightwave. My choice of Blender is somewhat personal. I've been working on a huge project for the past 18 months (http://alamoreality.com) and while I've created 95% of the architecture in SU, 2 of the other 3 modelers use Blender-- and they do so much faster than I (and I thought I was pretty fast) b/c they have a more optimized workflow using Blender with it's UV mapper and visualization capabilities.
Plus, if you follow Blender, you see they are way ahead in some of the modeling plugins (HardOps, Decal Machine, BoxCutter) and the commercial guys are trying to play keep up-- not to mention EVEE.
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@rv1974 said:
May be I missed something but what is the ground for this exessive alarmism about Sketchup heading to Cloud ONLY? It'd be suisidal for Trimble do it in following decade ~+-
P.S. Well with all my respect this Archimesh add-on a bad joke. I'd end up living under the brige trying to 'work' this way.Yep, I suspect you did miss something. Over on the Sketchucation forum there's a VERY LONG thread talking about all this, and several comments from SU devs saying how great the cloud is for application development. They point to other apps, like Onshape, which reside totally in the cloud.
And if you think about it (and know something about software development), it's a huge lift to create a cloud version of SU-- and just for free? Based on the meager feature gains over the past few years, and the MAJOR infrastructure gains in the cloud, they can't be planning anything other than moving everyone to the cloud. There are several advantages to SU in the cloud when you match it with Trimble's other businesses.
Remember, SU is not Trimble's only product, and it's easy to see it takes a back seat to many more lucrative businesses. I don't think they mind losing users as they certainly haven't spent any time trying to make SU compete with other modelers.
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I use Modo (and SU, obviously) myself, but one cannot deny Blender's a pretty decent app. Development's great, lots of free (or cheap) plugins, tons of learning resources -and now Eevee ...
Also, the Blender Foundation is transparent about Blender's development, as are many of the plugin developers about their stuff. From my perspective, that's something commercial developers could learn from.
If I were to start over, I'd choose Blender.
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LOL at 1st few seconds of the archimesh video above "change select to left-mouse" 1st thing I did when playing with Blender. Why make select with right-mouse? :crazy:
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What are the blender output options? As limited as it is, LayOut has helped me use SU in everyday practice, as solid output portal. I can make pdfs, dwg, or png as needed. From SU or LayOut I can also just take screen shots to mail to associates on the fly for discussion (whereas so far Blender doesn't look very good to me on screen for this sort of thing). LO output is easily translatable to the working drawing format. Does Blender get there somehow? The movement toward real-time rendering is exciting. So are all outputs via raster images? If I can get a scale image out I can do the rest of the "paper space" work in CAD... If vector linework can be exported as well, all the better. Thanks for this discussion!
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As someone who works with other Trimble software and hardware everyday I feel pretty confident that you will not see the pro version of Sketchup heading online anytime soon, that doesn't fit with any of their other professional tools. They have integrated SU quite a bit with their other tools, from import/export with Trimble Business Center, to Field Points, being able to use machine control with SU, to modeling from photos taken with the V10 rover and/or the S Series robotic total stations. However being that SU is part of the Trimble Buildings division I also doubt you will see advanced modeling options similar to Blender or 3DMax added anytime soon. I expect most of the future updates to focus a lot on Layout. Architecture, site and landscape design is where SU fits in the Trimble eco system and it already does that pretty well. Now that doesn't mean I wouldn't like to learn Blender, I have tried in the past and will again in the future, probably with the release of 2.8. However since 90 % of my SU work is architecture, SU will remain my software of choice for that for the foreseeable future. Thanks for the videos.
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@pbacot said:
What are the blender output options? As limited as it is, LayOut has helped me use SU in everyday practice, as solid output portal. I can make pdfs, dwg, or png as needed. From SU or LayOut I can also just take screen shots to mail to associates on the fly for discussion (whereas so far Blender doesn't look very good to me on screen for this sort of thing). LO output is easily translatable to the working drawing format. Does Blender get there somehow? The movement toward real-time rendering is exciting. So are all outputs via raster images? If I can get a scale image out I can do the rest of the "paper space" work in CAD... If vector linework can be exported as well, all the better. Thanks for this discussion!
As said in the video, Blender has no Layout option. There is no 2D equivalent to Layout in Blender.
w/regard to creating a SU style rendering, I believe it's possible, but I haven't done it. I did do a similar style in KeyShot as evidenced in this video explaining it, so I believe it's possible in Blender-- I just haven't figured it out yet.
As I show in my second video on installing and configuring Blender, you can set unit size to metric or imperial. Certainly that's not as good as SU, but it should be good for import and export (though I haven't spent much time going back and forth from Blender to SU).
You can use the FreeStyle SVG Export to export Blender to vector.
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@alpro said:
As someone who works with other Trimble software and hardware everyday I feel pretty confident that you will not see the pro version of Sketchup heading online anytime soon, that doesn't fit with any of their other professional tools.
So, perhaps you have an idea why they are spending a significant amount of their development time creating a free cloud version and not improving SU Pro? And you think Trimble is in the business of maintaining two code bases? If they had no intention of eventually going to the cloud, it would be much simpler keeping Make free-- or even crippling it. Makes zero sense to spend so much time creating a hobbled free version for browsers.
Furthermore, do you really think they are going to expect developers to maintain two different versions of their plugins: 1 for the cloud and another for the desktop version? They have already stated they want to eventually enable plugin support for the cloud version, and that there will need to be changes to the current plugins codebase.
@alpro said:
Thanks for the videos.
You're welcome. I plan on creating more.
As I mentioned in the video, switching isn't for everyone, and point 5 states you may not want to consider switching if you are an architect. I doubt Blender can compete with SU and/or Revit or other architecture specific software.
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https://www.youtube.com/watch?v=q8RxRQucTY8
After watching this vid back in 2009 we all (following your logic) should hurry up to switch from PS to Frankenstein Gimp-like soft
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@rv1974 said:
After watching this vid back in 2009 we all (following your logic) should hurry up to switch from PS to Frankenstein Gimp-like soft
Better yet: low-cost Affinity Photo
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@rv1974 said:
After watching this vid back in 2009 we all (following your logic) should hurry up to switch from PS to Frankenstein Gimp-like soft
Well, pretty much.
Krita, Affinity Photo, and now GIMP with 32bit workflow... -
A new tutorial on how Blender's navigation is almost identical to SketchUp's.
BTW, are these videos of value? I was planning on creating a whole series based on SketchUp's current interface and how it maps to Blenders. If they are offending anyone, then I can just post them on YouTube and not here.
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This might be of interest to some. I haven't bought it, so I cannot comment on the quality.
https://www.udemy.com/architectural-design-animation-in-blender-3d-graphics/
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@chippwalters said:
BTW, are these videos of value? I was planning on creating a whole series based on SketchUp's current interface and how it maps to Blenders. If they are offending anyone, then I can just post them on YouTube and not here.
Definitely of value. I had downloaded Blender a couple of versions back and started playing with it, then got busy and dropped it. A big part of the learning curve is knowing what applies from what you already know and what doesn't โโ kind of like switching from Windows to MacOS or vice versa.
I'd love to finally learn Blender โ not as a replacement for SU (at least, not yet) โ but as a complement โ and your videos help map a simpler path to proficiency for current SU users. I can't imagine why anyone would be offended by you posting them here, but if they are then I'll follow you to YouTube.
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@chippwalters said:
BTW, are these videos of value? I was planning on creating a whole series based on SketchUp's current interface and how it maps to Blenders. If they are offending anyone, then I can just post them on YouTube and not here.
Keep them coming
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Thanks. I'll keep posting. New video on using the Move tool.
I really want to get the basics out of the way so I can start to work on modeling strategies and how they differ from SketchUp to Blender. I'm really fortunate to have a friend who is one of the top modelers in the Blender world: https://www.artstation.com/jerryperkins1447While it might not be everybody's cup of tea, he does know all the ins and outs of the application. And he's also creator of HardOps and BoxCutter, two amazingly cool tools for modeling.
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Rotate tute now up and available:
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I also think that I am slowly getting to the technical limits of the simulation and animation possibilities in SketchUp and that such ventures could well be continued with Blender, Unity or Unreal. That's why I like to watch how savvy SketchUp users show these ways. Thanks Chipp!
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Jerry (aka masterXeon1001) just showed me some truly amazing boolean stuff where they put objects onto/into very curved Blender surfaces and automatically adjusted the normals so that there is zero artifacting. Amazing!
and this one is especially cool because at the end of the video, he deconstructs the object back into a cube!
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@chippwalters said:
It would be cool to build a "SketchUp" like GUI for Blender. There are already push/pull plugins which work surprisingly well.
Yes, this would be great. But i think one big problem will be the inference engine, so i don't expect it to happen.
(I would also like to see Sketchup or the main features of SU as plugin for 3dsmax - payed plugin would be ok, even if the price would be around the full SU price...)
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