Understanding hardware requirements
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I have been trying to get my head around hardware requirements for a while. I could not fully understand what does what. I came across this article albeit a few years old which explained and clarified this minefield of information to me. Thought I would share
http://blog.grabcad.com/blog/2011/07/12/how-to-build-a-faster-3d-cad-pc/
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Tell us what your goals are, what your work is on a normal day and a run down of what your system or systems currently do. And a budget wold help. How high can we go?
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Hi Kristoff, thanks but I have been using sketchup professionally about 6 hours a day for the past couple of years, and have high spec computers both at home and at work. I commonly produce models of 5 million faces. My current model just broke 7 million with in excess of
3000 texture images on top of that. With big models like that the end phase gets a bit of a struggle. I needed to know what to upgrade. I am a designer, not a computer expert. I had an inkling of what did what, but it was good to find a source that clearly defined what does what, in the stream of processing for modelling and rendering. I basically got it right, but wish I had read that article before. It would have saved me a lot of drawn out, research work, to help me understand the nuts and bolts of it. There are lots of sometimes fragmented hardware questions asked on this forum. I was just offering a resource for people like me who want to understand the big picture in one go:) -
Oh sorry, I thought you were asking for advice.
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