Been a While: Set extension in SU.
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Hi All,
Has been a while. Not had much chance to use SU recently, or post here,come to that, but have had this little project that I can share.
A quick concept development (that ultimately never made it any further) for an independent movie, to show how a very ordinary factory building could be digitally enhanced - also gave me a chance to play with SU's photo-match tools - something I rarely do.
Modelling was all done in SU (I can't take credit for the Helicopter model which I was provided with), then rendered in Thea4SU, before final additional texturing and touch-up in Photoshop.
Anyway, here are the WIPs and final image. Hope you enjoy
The untouched photo:
The SU model, set up with photomatch:
The textured model, set up to render with Thea4SU:
And the final result after rendering and Photoshop touch-up:
A
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Sweet! Simple yet totally effective!
Looks great!
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Thank you Bryan
Only had a couple of hours to throw this together, so "simple" was the order of the day
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Impressive result!
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@andyc said:
Only had a couple of hours to throw this together
That makes it all the more impressive
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Nice work mate, the weathering on the final is SWEET!
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Great work, Andy!
Looking forward to seeing more.
Cheers!
_KN
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Thanks guys..
Richard: the weathering effect is just a grunge map from cgtextures, converted to grey scale, and overlaid in Photoshop, with the layer blend mode set to 'screen' and the layer opacity set to 25%. It's a really fast way to add this kind of dirt
Cheers
A
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@andyc said:
Thanks guys..
Richard: the weathering effect is just a grunge map from cgtextures, converted to grey scale, and overlaid in Photoshop, with the layer blend mode set to 'screen' and the layer opacity set to 25%. It's a really fast way to add this kind of dirt
Cheers
A
Nice workflow mate, I've normally set these up as a weighted layer in the render material and it's a pain in the bottom! So much an easier way!
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I've tried doing this stuff both ways to be honest mate, in the render set-up and as a post-pro thing. Personally I find doing it post- in Photoshop is, for me, much faster, and allows a lot more flexibility to try out different options. Best of all, it allows for those 'happy accidents' when you layer stuff up and suddenly find an effect that just 'works'. That said, this is also partly a reflection of my lack of real in-depth rendering expertise, and I'm always in awe of those people like Solo who seem to get amazing results straight out of the render engine, with minimal post-work.
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