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Been a While: Set extension in SU.

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  • A Offline
    andyc
    last edited by 27 Jun 2015, 16:24

    Hi All,

    Has been a while. Not had much chance to use SU recently, or post here,come to that, but have had this little project that I can share.

    A quick concept development (that ultimately never made it any further) for an independent movie, to show how a very ordinary factory building could be digitally enhanced - also gave me a chance to play with SU's photo-match tools - something I rarely do.

    Modelling was all done in SU (I can't take credit for the Helicopter model which I was provided with), then rendered in Thea4SU, before final additional texturing and touch-up in Photoshop.

    Anyway, here are the WIPs and final image. Hope you enjoy πŸ˜„

    The untouched photo: warehousextension_photo.jpg

    The SU model, set up with photomatch: warehous_su.jpg

    The textured model, set up to render with Thea4SU: warehous_su_tex.jpg

    And the final result after rendering and Photoshop touch-up: warehousextension_s.jpg

    A

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    • B Offline
      Bryan K
      last edited by 27 Jun 2015, 18:07

      Sweet! Simple yet totally effective! πŸ‘

      Looks great!

      See my portfolio at https://delphiscousin.blogspot.com/

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      • A Offline
        andyc
        last edited by 27 Jun 2015, 18:32

        Thank you Bryan πŸ˜„

        Only had a couple of hours to throw this together, so "simple" was the order of the day πŸ˜„

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        • F Offline
          Frederik
          last edited by 27 Jun 2015, 18:37

          @andyc said:

          Hope you enjoy πŸ˜„

          I sure did... πŸ‘
          Great example and excellent execution...!

          Cheers
          Kim Frederik

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          • C Offline
            cotty
            last edited by 28 Jun 2015, 09:29

            Impressive result!

            my SketchUp gallery

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            • B Offline
              Bob James
              last edited by 28 Jun 2015, 18:43

              @andyc said:

              Only had a couple of hours to throw this together

              That makes it all the more impressive πŸ‘

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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              • R Offline
                Richard
                last edited by 6 Jul 2015, 01:53

                Nice work mate, the weathering on the final is SWEET!

                [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                • K Offline
                  ken28875
                  last edited by 6 Jul 2015, 03:57

                  Great work, Andy! πŸ‘ πŸ‘

                  Looking forward to seeing more.

                  Cheers!

                  _KN

                  Follow Your Dreams.

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                  • A Offline
                    andyc
                    last edited by 6 Jul 2015, 20:02

                    Thanks guys..

                    Richard: the weathering effect is just a grunge map from cgtextures, converted to grey scale, and overlaid in Photoshop, with the layer blend mode set to 'screen' and the layer opacity set to 25%. It's a really fast way to add this kind of dirt πŸ˜„

                    Cheers

                    A

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                    • R Offline
                      Richard
                      last edited by 7 Jul 2015, 04:02

                      @andyc said:

                      Thanks guys..

                      Richard: the weathering effect is just a grunge map from cgtextures, converted to grey scale, and overlaid in Photoshop, with the layer blend mode set to 'screen' and the layer opacity set to 25%. It's a really fast way to add this kind of dirt πŸ˜„

                      Cheers

                      A

                      Nice workflow mate, I've normally set these up as a weighted layer in the render material and it's a pain in the bottom! So much an easier way!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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                      • A Offline
                        andyc
                        last edited by 7 Jul 2015, 08:13

                        I've tried doing this stuff both ways to be honest mate, in the render set-up and as a post-pro thing. Personally I find doing it post- in Photoshop is, for me, much faster, and allows a lot more flexibility to try out different options. Best of all, it allows for those 'happy accidents' when you layer stuff up and suddenly find an effect that just 'works'. That said, this is also partly a reflection of my lack of real in-depth rendering expertise, and I'm always in awe of those people like Solo who seem to get amazing results straight out of the render engine, with minimal post-work.

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