Get the coordinates of the corners of the viewport
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Here it is decastror!
# Load Win32API dir = File.dirname(__FILE__) if RUBY_VERSION =~ /2.0/ # Standard libraries included in SU 2014+. require 'Win32API' else # Bundled with plugin for SU 2013 and prior. require File.join(dir, 'Win32API') end # Top level namespace just for convinience. module Decastror; end # Sub namespace for particular plugin. # It can also go directly into your top level namespace. module Decastror;;MyTool # Import some Windows API functions GetActiveWindow = Win32API.new('User32', 'GetActiveWindow', '', 'L') GetWindow = Win32API.new('User32', 'GetWindow', 'LL', 'L') GetWindowRect = Win32API.new('User32', 'GetWindowRect', 'LP', 'I') GetClientRect = Win32API.new('User32', 'GetClientRect', 'LP', 'I') FindWindowEx = Win32API.new('User32', 'FindWindowEx', 'LLPP', 'L') GetWindowLong = Win32API.new('User32', 'GetWindowLong', 'LI', 'L') AdjustWindowRectEx = Win32API.new('User32', 'AdjustWindowRectEx', 'PLIL', 'I') # This simple technique works in most cases if not all. active = GetActiveWindow.call() owner = GetWindow.call(active, 4) MAIN_HWND = owner == 0 ? active ; owner class << self # Get handle to viewport window. # The reason we need this function, rather than constant is because viewport # handle is not constant. Viewport handle changes as view preferences # change. # @return [Fixnum] def get_viewport_handle # View class name is different among different SU versions. # SU6 uses AfxFrameOrView70u # SU7 and SU8 use AfxFrameOrView80u # SU2013 through SU2015 use AfxFrameOrView100u cname = case Sketchup.version.to_i when 6 'AfxFrameOrView70u' when 7,8 'AfxFrameOrView80u' else 'AfxFrameOrView100u' end return FindWindowEx.call(MAIN_HWND, 0, cname, nil) end # Get screen coordinates to the upper-left and lower-right corners of the # viewport window. # @return [Array<Fixnum>] [x1,y1, x2,y2] def get_viewport_rect viewport = get_viewport_handle() style = GetWindowLong.call(viewport, -16) ex_style = GetWindowLong.call(viewport, -20) wrect = [0,0,0,0].pack('l*') crect = [0,0,0,0].pack('l*') arect = [0,0,0,0].pack('l*') GetWindowRect.call(viewport, wrect) GetClientRect.call(viewport, crect) GetClientRect.call(viewport, arect) AdjustWindowRectEx.call(arect, style, 0, ex_style) wrect = wrect.unpack('l*') crect = crect.unpack('l*') arect = arect.unpack('l*') return [ wrect[0] - arect[0], wrect[1] - arect[1], wrect[0] - arect[0] + crect[2], wrect[1] - arect[1] + crect[3] ] end end # proxy class end # module Decastror;;MyTool unless file_loaded?(__FILE__) # This field is added just in case file is loaded more than once. # Add some menus and stuff that should be instantiated only once. file_loaded(__FILE__) end
To get viewport rect:
r = Decastror::MyTool.get_viewport_rect
And this will give you viewport origin:
origin = [r[0], r[1]]
This will get viewport size:
size = [r[2]-r[0], r[3]-r[1]]
I created a sample tool. You can customize it to your taste and work your extension from there.
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It works perfectly, Anton am very grateful that you've taken the time to write this, it's very good.
I'm studying your code to see how does its magic, I have a question aboutowner = GetWindow.call (active, 4)
I do not quite know who does this
Other than that, I only see a bug in the code, you wrote De
castror instead of Dacastror
I'm kidding of course.@unknownuser said:
meanwhile I will provide a Win32API reliant version, and then a C extension if decastror wishes
Build my first extension in C would be wonderful, it would be a good opportunity to dust off my little knowledge of C and most interestingly, could look to the development of faster plugins,
once, I tried perform the "hello world" with a guide published on GitHub, but I got lost on the way, I do not remember why, I would very much accomplish, Anton that would be awesome.thank you very much for the advice Dan. I'll read about that library.
(translated with google translator)
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I'm realizing I have to create a kind of observer of the size and position of the viewport, so that my webdialog is maintained in the corner when the user changes the size or position of the window Sketchup, for now the only option I see is do something with
UI.start_timer
andUI.stop_timer
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simple question,...
what do you want to 'put' in the webdialog?
adding observers has a cost to performance and can be very hard to debug when they go wrong...just curious...
john -
@dacastror said:
I have a question about owner = GetWindow.call (active, 4) I do not quite know who does this
The code has two parts to it:
active = GetActiveWindow.call() owner = GetWindow.call(active, 4) MAIN_HWND = owner == 0 ? active : owner
When SU starts, we get active window. The active window could return a handle to SU window or a handle to a webdialog belonging to SU window. To make sure that we get SU window, and not a webdialog, we use the GetWindow with a GW_OWNER command.@dacastror said:
I'm realizing I have to create a kind of observer of the size and position of the viewport, so that my webdialog is maintained in the corner when the user changes the size or position of the window Sketchup, for now the only option I see is do something with
UI.start_timer
andUI.stop_timer
Yes, a timer would be an easy way to go. However, my AMS Library, has such observers (EDIT: But, they don't rely on timer. They rely on actual messages coming from SU window procedure). You can see documentation here, in case you are interested: AMS::SketchupObserver.#swo_on_size_move
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Anton thank you very much for your explanation and links.
you have many observers available it is awesome, I have two versions of your library,1.0.9 and 2.2.0, I'm trying to understand how you manage to observe changes in the windows but I can not understand how you do, What is the basis of your observers? Is it a timer that question every so often? or does it work differently? Anton sorry for asking so much, It is that I am interested in the mechanisms behind the clock.
I want to keep as a surprise, when I finish you will understand why I needed this, however I will seriously consider your points.
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I want to keep as a surprise, When I finish you will understand why I needed this, however I will seriously Consider Your points.
it seems that is no longer available the info in this link
@unknownuser said:
We're sorry, the page you requested cannot be found.
you could give me another clue to study this?
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Here is window procedure I'm using to monitor window events: [Window Procedure](https://msdn.microsoft.com/en-us/library/windows/desktop/ms633573(v)
Here is more info about window procedures and how to use them: https://msdn.microsoft.com/en-us/library/windows/desktop/ms632593(v=vs.85).aspx -
My observers work by intersecting into SU window procedure and monitoring its messages. That is, too, possible with Windows API. No timers are needed. I have it all integrated in my C++ extension of AMS Library. You can read here about window procedure: https://msdn.microsoft.com/en-us/library/windows/desktop/ms633573(v=vs.85).aspx
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Anton thank you very much, I'll get to study this
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Your welcome, dacastror. Window Procedure is a callback function. Win32API has no feature to create callbacks. You could use Ruby Fiddle (available as standard lib in SU2014+) or Win32-API (A more advanced win32 API by Daniel J Berger), but they could endup very performance consuming if you try to monitor SU WindowProc through Ruby. You might want to consider writing a C/C++ extension.
Hey, I will make a little C++ extension for you as you mentioned your not very familiar with C and how to use it in SU. All you'll need is Visual Studio (VS2010 preferred).
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Anton you're great, I will be attentive to what you show me to make a extension.
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Okay, I finished it!
Extract dacastror.zip into your plugins folder, run SU, and see what happens.
This dacastror extension works under Ruby version 1.8.6 and up, which means it will work in SU8 and up. To make it work in SU6 and SU7, you'll need to update SU Ruby interpreter. Do that by copying msvcrt-ruby18.dll from SU8 or SU2013 path and pasting it in SU6/7 path (overwriting outdated ruby interpreter). Something else can be done with the C++ extension itself, to make it work under SU6/7, but I don't find it necessary as old SU versions are "deprecated" anyway.
The C++ extension works with visual studio (2010 preferred). I omitted several unused mac libraries and removed Swig, from original Github download, and just left the necessary parts. This reduced size significantly. Do the following to compile and use your c++ extension:
- Extract SketchUp Ruby C++ Extensions.zip
- Run SketchUp Ruby C++ Extensions/SketchUp Ruby C++ Extensions.sln
- Select Solution Configurations box to preferred Ruby version, Release (2.0) is there by default.
- Select Solution Platforms box to preferred platform, x64 is there by default.
- Open Solution Explorer, right-click on dacastror project, and select Build.
- Navigate to SketchUp Ruby C++ Extensions/Release x.y/... and get your .so library from there.
- For you plugin, you will need 3 builds: Release 1.8 Win32, Release 2.0 Win32, and Release 2.0 x64.
- Copy/Move dacastror.so to it desired folder in Plugins/dacastror/win[32/64]/[1.8/2.0]/
Your dacastror plugin already has all compiled so libraries. I added this as a guide so you could use it whenever you want to modify your C++ extension.
Oh and by the way, your dacastror.so contains the following functions:
`- Dacastror::Windows.get_main_handle
- Dacastror::Windows.get_viewport_handle
- Dacastror::Windows.get_viewport_rect
- Dacastror::Windows.add_observer(object)
- Dacastror::Windows.remove_observer(object)`
See Plugins/dacastror/main.rb for more info.
You can also generate documentation of your C++ extension. Read more about it in SketchUp Ruby C++ Extensions/Dacastror/src/How To Generate Doc.txt
Dacastror sample plugin. Place in plugins folder.
Dacastror C++ extension. You'll need visual studio to use it.
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Anton thank you very much, this is great, Christmas had never come so early for me, I am very happy. I am examining every part of this and I'm downloading "visual studio 2010," I'm trying to absorb all this.
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I just installed extesion and open sketchup, works great !!
these observers are perfectly suited to my need -
Gurait! That c++ extension you have is my latest masterpiece. I'm pretty sure I'll have to improve my old AMS Library .
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where you learn to do these wonderful things?
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By examining other extensions and stuff I learned how to use C++. Now, I take CS162 at college and C++ becomes an easy language to use. My knowledge of Windows API is all from my long experience using it. It took some effort developing useful methods and optimizing them over time. It was all worth it though .
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@anton_s said:
By examining other extensions and stuff I learned how to use C++. Now, I take CS162 at college and C++ becomes an easy language to use. My knowledge of Windows API is all from my long experience using it. It took some effort developing useful methods and optimizing them over time. It was all worth it though .
C++11 yum yum!
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I'm not sure if I used any C++ 11 syntax in that C++ extension, but Ruby C++ extensions as a whole give so much opportunities to writing great plugins in SU. I'm amazed that SU team chose Ruby over all available programming languages. Back then, when SU was first released, Ruby wasn't even popular, but SU team bypassed popularity and chose Ruby because Ruby was both simple and powerful due to a feature in supporting C extensions. Today, Ruby is becoming popular and is improving in performance and in features. Something tells me that SU had and still has really great minds behind it because choosing Ruby was the best path SU team could ever take. Imagine if they chose python or any other high level, limited programming language. SU would have been a totally different story from what it is today. Huge thanks goes to SU team for making SU a very great software for writing powerful plugins.
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