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    REQ: SKMTextures to POWER OF TWO

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    • deaneauD Offline
      deaneau
      last edited by

      Hello, before i Request i would ask: is here a ready plugin or ruby script to do this?
      i must export some models for a game engine. this game engine will not accept textures without "power of two"
      all or the most textures in sketchup have not the power of two and this is my problem.

      Goldilock Textures tell me the Name of Textures without 2[sup:s63dmwvd]n[/sup:s63dmwvd]. i would change all textures (since SKP6).

      thank you for your helps

      p.s. an external program could do the job,too. however SKM to JPG is only an option. the most game engine would have DDS. export plugin to DDS i have.

      MADE, BORN AND LIVING IN BERLIN
      Big Thank You to all Programmers
      Some German words are so long that they have a perspective. M.Twain

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      • P Offline
        Pherim
        last edited by

        Which game engine is it you want to export the textures to? For Unity, Source and CryEngine, there is the PlayUp Tools plugin, which resizes the textures on export, at least for Unity - or maybe Unity does it by itself, I don't know, really. As for the other engines, I can't tell you how they handle it.

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        • deaneauD Offline
          deaneau
          last edited by

          Standard is Power of 2.

          only the engines like twinmotion, lumion, LumenRT..etc accept other sizes.

          A game engine is a little bit different. dont ask me what the difference will be and why.

          some game engines have guide lines. and the most game engines i know.. accept only 2[sup:2tnqux68]n[/sup:2tnqux68]. and some engines only DDS.

          MADE, BORN AND LIVING IN BERLIN
          Big Thank You to all Programmers
          Some German words are so long that they have a perspective. M.Twain

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