How to read material pixel ?
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My material has bunch of 'windows' on it and between each of it, there is an alpha space ( which is empty, so u can see through it).
I usually put my material on the temporary face and draw lines following the windows so that i can use the specific window I want to use.
so I want to program draws line following the windows ( which really has image) on the face and throw the empty space and the edges of the temporary face only.not sure i deliver my intend well...
but the problem is I can't figure out where the empty space is.
so can you recommend me how to read the alpha space from my materials ?example of my materials
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May be better to simply have a single rectangle of glass material behind this material.
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No,I meant i need to use that specific colored window so i have to draw lines to use each of these window. i didnt meant to use those rectangle inside windows.
thank you for ur comment. -
what i meant was i need to cut those colored windows so that i can use it, not in the rectangle in the windows.
thanks
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Oh and one more..
I found something called 'ImageMajik' if i use those kind of external tool ,Can others use my .rb file without
installing 'ImageMajik' in sketchup just by applying .rb to plugin folder ?if they don't need to install , let me know how to install those please.
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