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    How to read material pixel ?

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    • I
      iseedeadpig
      last edited by

      My material has bunch of 'windows' on it and between each of it, there is an alpha space ( which is empty, so u can see through it).
      I usually put my material on the temporary face and draw lines following the windows so that i can use the specific window I want to use.
      so I want to program draws line following the windows ( which really has image) on the face and throw the empty space and the edges of the temporary face only.

      not sure i deliver my intend well...

      but the problem is I can't figure out where the empty space is.
      so can you recommend me how to read the alpha space from my materials ?

      example of my materials

      http://thumbs.dreamstime.com/z/colored-wooden-window-9367472.jpg

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      • AdamBA
        AdamB
        last edited by

        May be better to simply have a single rectangle of glass material behind this material.

        Developer of LightUp Click for website

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        • I
          iseedeadpig
          last edited by

          No,I meant i need to use that specific colored window so i have to draw lines to use each of these window. i didnt meant to use those rectangle inside windows.
          thank you for ur comment.

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          • I
            iseedeadpig
            last edited by

            what i meant was i need to cut those colored windows so that i can use it, not in the rectangle in the windows.

            thanks

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            • I
              iseedeadpig
              last edited by

              Oh and one more..
              I found something called 'ImageMajik' if i use those kind of external tool ,Can others use my .rb file without
              installing 'ImageMajik' in sketchup just by applying .rb to plugin folder ?

              if they don't need to install , let me know how to install those please.

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