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    C++ using swig

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    • tt_suT Offline
      tt_su
      last edited by

      I'm not familiar with SWIG I'm afraid. Bugra set up the SWIG example - I can ping him if it needs be.

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      • brewskyB Offline
        brewsky
        last edited by

        Hey Guys, this looks great! 😄 Too bad that I didn't notice this project before... It even seems to be Swig based! I'll dive right into it 😄

        @jolran said:

        Are you using the provided examples at the Github Project ? They should be relatively new.
        https://github.com/SketchUp/ruby-c-extension-examples

        I have been trying the examples from the swig website but these are really old.

        Thanks!

        Sketchup BIM-Tools - http://sketchucation.com/forums/viewtopic.php?p=299107

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        • jolranJ Offline
          jolran
          last edited by

          👍 Good luck!

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          • G Offline
            Garry K
            last edited by

            I'm a C++ programmer from way back however I haven't worked with Visual Studio for many years.

            I've just installed Visual Studio 2010 Express and installed the examples.
            I've also downloaded the SDK. Where should the SDK go?

            Additionally I am experiencing a link error when trying to build SUEX_HelloWorld and SUEX_UsingSWIG
            I'm guessing that the compiler can't find the SDK.

            I see that slapi.dll started shipping with SU8 to now.
            I'm thinking there should be a slapi.lib file.

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            • G Offline
              Garry K
              last edited by

              I've got it compiling - how do I get it to actually run.

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              • tt_suT Offline
                tt_su
                last edited by

                @garry k said:

                Additionally I am experiencing a link error when trying to build SUEX_HelloWorld and SUEX_UsingSWIG
                I'm guessing that the compiler can't find the SDK.

                You don't need SWIG to make a Ruby C/C++ Extensions. If you just want to use the C API licensing features you just need the basics of what SUEX_HelloWorld demonstrate and then add the C API headers and libs to the project.

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                • jolranJ Offline
                  jolran
                  last edited by

                  Like Thomthom said.

                  If you look at this topic (same as link above) there is a lot of information for setting up things.

                  TT guides me through the ordeal in a usual friendly way. 😄

                  http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=58825

                  Also (to my liking) switching to a newer Visual Studio gave better compability with C++ 11
                  making it easier to work with vectors for ex. I highly recommend doing that.

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                  • G Offline
                    Garry K
                    last edited by

                    I fixed the link error and have SUEX_HelloWorld working.
                    I also have WritingToAskpFile working.

                    skp_to_xml and xml_to_skp do not compile. They require afx.h and afxole.h which did not ship with Visual C++ 2010 express.

                    I haven't tried licensed_ruby_extension nor TextureMapping

                    Jolran - thanks for the tip about the compiler and I will read your link. I'm going to need to play with the XCode compiler as well. So far I haven't found out what the costs will be.

                    There is a visual studio 2012 express but I don't see a link from microsoft for visual c++ 2011 express.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Don't think there was a C++ 2011. There was 2010 and 2013.

                      Garry, was the skp_to_xml example set up to AFX? Don't think it would need that. Lemme look that up when I get into the office.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • G Offline
                        Garry K
                        last edited by

                        The stdafx.h file contains

                        #include <SDKDDKVer.h>
                        #include <afx.h>
                        #include <afxole.h>

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          So, I asked how that example was made, and it uses MFC for the option dialogs, meaning you cannot use the Express edition to compile it.

                          The Visual Studio 2013 Community edition would let you compile if you upgraded the project - but then it would not run inside of SketchUp because of runtime clashes.
                          http://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • G Offline
                            Garry K
                            last edited by

                            I've got an XE4 C++ compiler working with slapi.dll for windows X86 but so far only with WritingToAskpFile source code.

                            The key bit was to create an XE4 compatible lib file by running implib.exe with the correct calling convention. Implib.exe comes packaged with XE4.

                            implib.exe -a slapi.lib slapi.dll
                            The -a is for cdecl calling convention which is MS default
                            I will try with the X64 and see what it takes for Mac OSX versions

                            There are a number of advantages at least for me to use XE4

                            1. The XE4 compiler compiles windows 32 + 64 bit and OSX
                            2. There shouldn't be runtime clashes because XE4 uses different libraries
                            3. I have years of borland c and c++ source code
                            4. Hopefully no need to have xcode compiler

                            I know this is still very preliminary - but I am excited by the possibilities

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                            • G Offline
                              Garry K
                              last edited by

                              I also have it compiling win32 code in C++Builder 6 - but I did use the XE4 implib.exe

                              Instead of using all runtime libraries you can compile a self contained exe - quite a bit larger. Then all you need is borlands memory manager as a runtime.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I'm currently building my Visual Studio builds with /MT instead of /MD - to prevent the need to install the crts - since I build with VS2013's dev chain instead of the 2010 which SU currently use.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • G Offline
                                  Garry K
                                  last edited by

                                  I'm just currently playing around to see how far I can take this. Even though I'm licensed with XE4 I prefer the ease of use of C++Builder 6.

                                  I can successfully import libraries from SU8, SU2013, SU2014 and SU2015
                                  The sample code to write an skp file works with SU2013, SU2014 and SU2015 but not SU8

                                  It appears the library is significantly smaller for SU8, therefore there must be a lot missing.
                                  I'm thinking that it might be time to drop SU7 and SU8

                                  I can remove lots of libraries from CBuilder by simply unchecking things. I can also build microsoft compatible DLL's if needed (change the calling convention)

                                  I've only been playing around with interfacing with SU for the last 3 days. I should have a handle on it by early next week.

                                  Now for Swig and C++Builder 6

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    For my own extensions that I write now I usually drop support for anything older than SU2014 - due to Ruby 2.0 and other improvements since then.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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