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    How to stop elements from separating...

    Scheduled Pinned Locked Moved SketchyPhysics
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    • O Offline
      o0rico0o
      last edited by

      Great got it thanks! Only problem is that they seem to pull apart fairly easily! Any Idea how to stop this from happening?

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      • BoxB Offline
        Box
        last edited by

        I'm far from proficient at using Sketchy physics, but I did find that increasing the density of the links strengthened them. They will still break if you increase the gravity, but it's heading in the right direction.

        http://i155.photobucket.com/albums/s296/storeben/SU/Chain.gif

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        • O Offline
          o0rico0o
          last edited by

          Ok so I've tried that but they are still breaking, Its pretty frustrating!

          Would you possibly be able to to take a look at my model and see if you can find the issue?

          carabiner structure.skp

          Im trying to create a structure that can be built up to height and remain sturdy. I have only modelled around 1/3 of the height so far, so need to ideally iron this issue out before it do any more.

          Screen Shot 2014-12-01 at 18.56.47.png

          Screen Shot 2014-12-01 at 19.47.56.png

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          • BoxB Offline
            Box
            last edited by

            The PC i'm on at the moment is barely able to navigate your model, the huge number of groups and components are killing it for me.
            I'm not quite understanding what the structure is and how it works.
            But you may find it's better to use ball or universal joints to connect the 'poles' and fake the rings.

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            • BoxB Offline
              Box
              last edited by

              Here's a quick ball joint model that might give you some ideas.
              The joints shouldn't come apart and the more connections made the more stable it should become.

              I have no idea what SU version you are using, could you fill in your profile, so I did it in 8.


              Ball Joint1.skp

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              • O Offline
                o0rico0o
                last edited by

                Great thanks! Ball joints may work. How do i define which members belong to it?

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                • BoxB Offline
                  Box
                  last edited by

                  Ball joints can be connected to several points. Just pop a joint at the junction and use the joint connector button and crtl to connect it to all the related poles.

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                  • O Offline
                    o0rico0o
                    last edited by

                    Great, I've them all connected up but, disabled the static property but they remain fixed. Can This be changed? I need them to move rather than remain static? How can I make this possible?

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                    • BoxB Offline
                      Box
                      last edited by

                      Problem is I really don't understand what it is and how you want it to react but.

                      The joints need to be connected properly if you want them to move independently.
                      Connect the joint to one pole with the connector button and to another pole as a group.
                      A bit of trial and error and you'll work out how to join them all together.

                      http://i155.photobucket.com/albums/s296/storeben/SU/Balls.gif

                      http://i155.photobucket.com/albums/s296/storeben/SU/Group.gif

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                      • O Offline
                        o0rico0o
                        last edited by

                        Perfect! Got it! Thanks for all of your help! Rico

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                        • A Offline
                          Anton_S
                          last edited by

                          @o0rico0o said:

                          Great, I've them all connected up but, disabled the static property but they remain fixed. Can This be changed? I need them to move rather than remain static? How can I make this possible?

                          Disabling static property of the joint won't do anything. If you want the joint to move, you need to create it inside the desired parent body. Specifically, one level deep inside the group. Then connect the joint to the desired child body, using the joint connection tool.

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