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    SketchyPhysics 3.5.6 (26 January 2015)

    Scheduled Pinned Locked Moved SketchyPhysics
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    • pilouP Offline
      pilou
      last edited by

      Alas again! 😲

      drama.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • A Offline
        Anton_S
        last edited by

        @unknownuser said:

        The plugin works fine! 😎
        I will now study your very detailed explanation! πŸ˜‰

        Very well. No need to study the detailed explanation if you plan to use the plugin. One thing to remember, when you use the plugin, set all pieces to convexhull2 for proper collision generation. By default, all collisions are boxes, derived from the groups' bounding box.

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        • A Offline
          Anton_S
          last edited by

          @unknownuser said:

          Alas again! 😲

          [attachment=0:2rsm73ts]<!-- ia0 -->drama.jpg<!-- ia0 -->[/attachment:2rsm73ts]

          So you are saying that whenever you 'save as' the model with original positions is saved, but not with the current positions, right?

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          • A Offline
            Anton_S
            last edited by

            @unknownuser said:

            @unknownuser said:

            ...right ?

            Exactly! πŸ˜„

            I can't seem to reproduce this. It works on myne, Win7, SU2014.

            What SU version are you using? I can see you're using Win8.

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            • pilouP Offline
              pilou
              last edited by

              @unknownuser said:

              ...right ?

              I save like you said before when i had press again the Toggle Play Button so the blocks on the ground exploded visible!
              Exactly! πŸ˜„

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP Offline
                pilou
                last edited by

                Yes Windows 8.0 + SU 2014 0. 49 000 - I don't want 8.1
                and SketchyPhysics 3.5.2 πŸ˜„

                I will install 3.5.3 but I am confiant in the result! πŸ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • A Offline
                  Anton_S
                  last edited by

                  Before I try it on my Win8, I would like you to clarify. So you pressed play, paused at desired time, saved as, reset simulation, close the model without saving it again, opening the saved model, and you have your rocks at current locations.

                  If you did save after the 'save as' then here is your problem... Saving after the 'save as' will overwrite the 'saved as' model.

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                  • A Offline
                    Anton_S
                    last edited by

                    @unknownuser said:

                    Except the case of the "save as" that is not yet resolved for me for mysterious reason
                    how works the "explode volume" ?
                    It's just scripting or there is a Menu / Button for apply this function to a selection of Groups / Components ?

                    Its just scripting. Would of been helpful if I could understand which part you are confused on.
                    Here are the steps I would like you to follow, on how to save broken rocks. Please reply on those that don't work or you're confused on.

                    1. Open a model and select a group you want to be broken.
                    2. Open the SP UI, and paste this code in the scripted field: onStart { split(self, 2) } This piece of code will split body when simulation starts. Change 2 to higher value if want to split body into more pieces. Make sure the scripted checkbox is checked.
                    3. Press physics toggle play button to start simulation. You will see that your body got split into pieces.
                    4. At desired frame, press physics toggle play once again to pause simulation. You may either press it right away after simulation starts to maintain full form or when pieces of rocks fall and rest on floor - Its up to you.
                    5. Once simulation is paused, go to (Menu) > File > Save As and give it a different name (don't overwrite the default model).
                    6. Now you may press physics reset, and close the current model without saving it.
                    7. Open the new saved model, and there you will see cut rocks at desired locations.
                    8. Now, before you use them it is essential to erase all hidden temporary pieces of rocks. So, enable view hidden geometry option, and delete all hidden pieces of rocks.
                    9. From there, you may use the left over rocks for your purpose.

                    The sketchyphysics split method was meant for ingame effects, not for saving purpose. A plugin could be developed that will split body into multiple pieces though. It's very simple and I will create it for you.

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                    • A Offline
                      Anton_S
                      last edited by

                      @unknownuser said:

                      Bingo all works with the 3.53 !!! β˜€ πŸ‘ 😎

                      Great! Just a side note: Viewing the picture, I see that all pieces have box collisions. Set their collision to Convexhull2 for proper collisions generation.

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                      • pilouP Offline
                        pilou
                        last edited by

                        Bingo! All works fine with the 3.53 !!! β˜€ πŸ‘ 😎

                        The problem is resolved and was in the NΒ° of version of SketchyPhysics (for me) ! πŸ€“
                        You rocks! 😎
                        resolved.jpg

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • pilouP Offline
                          pilou
                          last edited by

                          Thx for the Hint of the Convex Hull2! β˜€

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • A Offline
                            Anton_S
                            last edited by

                            I'm glad it's resolved 😎

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                            • pilouP Offline
                              pilou
                              last edited by

                              Your plugin "Split" is excellent! β˜€
                              It's a part of the "physic" engine or your own cooking?

                              split01.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • A Offline
                                Anton_S
                                last edited by

                                @unknownuser said:

                                Your plugin "Split" is excellent! β˜€
                                It's a part of the "physic" engine or your own cooking?

                                [attachment=0:1wqan515]<!-- ia0 -->split01.jpg<!-- ia0 -->[/attachment:1wqan515]

                                Just copied code snippets from SketchyPhysics and some cooking of course πŸ˜†

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                                • A Offline
                                  Anton_S
                                  last edited by

                                  Okay, I've fixed enough bugs. Moving to MSPhysics now!

                                  By improving SP, I learned quite a lot, especially the ideals and approaches to take when writing MSPhysics.

                                  It's now up to Chris Phillips and other interested in such plugin to enhance and add features. I will no longer keep supporting SketchyPhysics as I am quite busy with College and need to make some progress in MSPhysics. Other than that, I won't mind answering questions on how to properly use SP.

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                                  • ashscottA Offline
                                    ashscott
                                    last edited by

                                    Hi Anton,

                                    Sorry I haven't been more involved during your flurry of input - you've done really well. When I get time away from current work I've got some cool projects to build which you have enabled.

                                    Thanks again for your input.

                                    Also, just checked out MSPhysics - great stuff - if I can help test or something then please keep me in the loop.

                                    Just some stuff I do with Sketchup.

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                                    • A Offline
                                      Anton_S
                                      last edited by

                                      @ashscott said:

                                      Hi Anton,

                                      Sorry I haven't been more involved during your flurry of input - you've done really well. When I get time away from current work I've got some cool projects to build which you have enabled.

                                      Thanks again for your input.

                                      Also, just checked out MSPhysics - great stuff - if I can help test or something then please keep me in the loop.

                                      Thanks ashscott, and no need to be sorry. πŸ˜„ Some descent features were supposed to be added to make SP3.5 as attractive as the plugin's first release, but I was too lazy too do that πŸ˜†

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                                      • F Offline
                                        faust07
                                        last edited by

                                        A typical example of problems with transformed objects is this:


                                        buggy.skp

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                                        • A Offline
                                          Anton_S
                                          last edited by

                                          @faust07 said:

                                          A typical example...

                                          Thats very strange. When I added option readback collision geometry to the vehicle, there were 3 collision shapes below it, which came out from nowhere. That's some strange effect with default shape. Meantime for the fix, set vehicle shape to convexhull2 or compound2 for proper collision generation. Convexhull2 is preferred as it's the fastest.

                                          I can't reproduce this in SP3.2, so that's some bug by me, which must be eliminated. I will look into fixing it.

                                          Thanks for report.

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                                          • F Offline
                                            faust07
                                            last edited by

                                            If You add option readback collision geometry to the wheels You will sea that it happens only with flipped objects/groups ...

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