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    SU 2014 Validtiy Check issues

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    • T Offline
      tomot
      last edited by

      I gather by the non-response, that this is another SU 2014 dialog annoyance that keeps popping up after each save of a project, ....and that we just have to live with! πŸ‘Ž

      [my plugins](http://thingsvirtual.blogspot.ca/)
      tomot

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        You can control the fixin' via the General panel of the Preferences dialog.

        Turn off "auto check" or turn on "auto fix" and the popup should go away.

        I'm not here much anymore.

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        • AdamBA Offline
          AdamB
          last edited by

          tomot, its telling you what the problem is.
          Can you not locate the invalid characters you have in the layer name and rename it?

          Adam

          Developer of LightUp Click for website

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          • T Offline
            tomot
            last edited by

            @adamb said:

            tomot, its telling you what the problem is.
            Can you not locate the invalid characters you have in the layer name and rename it?

            Adam

            That's precisely what I have been struggling with. Doing a search for CLayer in the ruby code turns up nothing. (175) I thought, refers to a line number, but it is not a line number issue. I'm wondering if these validity check statements are part of some undocumented API reference?

            [my plugins](http://thingsvirtual.blogspot.ca/)
            tomot

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            • tt_suT Offline
              tt_su
              last edited by

              @tomot said:

              @adamb said:

              tomot, its telling you what the problem is.
              Can you not locate the invalid characters you have in the layer name and rename it?

              Adam

              That's precisely what I have been struggling with. Doing a search for CLayer in the ruby code turns up nothing. (175) I thought, refers to a line number, but it is not a line number issue. I'm wondering if these validity check statements are part of some undocumented API reference?

              CLayer is the internal C++ class name in SketchUp. 175 would be the ID number of the layer. The specifics of these messages are for debugging by us. For API developers they can give clues - in this case it would mean looking at code that deal with layers. For users it's very little use - except report to developers.

              The Validity Check is not a API feature - it's a SketchUp core feature that is performed every time the model is saved.
              Does this happen in any model? Or specific model?
              You say it's after the use of one or more extensions. Have you pinpointed which ones? Which actions?
              The message says the layer name is invalid - so a good place to look would be any code that sets the layer name. All though, the API shouldn't allow invalid names to be entered. There is also a chance this could be as a result of using an old corrupt model - such as importing a component with an invalid layer.

              Do you have a sample model - before the layer name is fixed?

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              • Dan RathbunD Offline
                Dan Rathbun
                last edited by

                I remember that the layer name of 0 was changed from language localized names to "Layer0" for all language editions at some point. (We would think the validity check would fix this, in newer SketchUp versions.)

                Perhaps unicode characters are causing issues in layer names ?

                I'm not here much anymore.

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                • tt_suT Offline
                  tt_su
                  last edited by

                  @dan rathbun said:

                  I remember that the layer name of 0 was changed from language localized names to "Layer0" for all language editions at some point.

                  True, could be a result of that bug.

                  @dan rathbun said:

                  (We would think the validity check would fix this, in newer SketchUp versions.)

                  Also very likely, I haven't checked the source code though.

                  @dan rathbun said:

                  Perhaps unicode characters are causing issues in layer names ?

                  Another possibility that there are some unexpected byte sequences, true.

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                  • Chris FullmerC Offline
                    Chris Fullmer
                    last edited by

                    Here is a little snippet that will recreate the error.

                    m = Sketchup.active_model m.start_operation("painful", true) ls=m.layers 500.times do |i| ls.add("" << i) end m.commit_operation

                    That creates 500 layers with various UTF8 characters. One of them is invalid, I'm not sure which. But if you run that snippet, then run the Fix Model, it will pop up that error.

                    Point is, it is very possible to add characters via Ruby that SketchUp considers invalid and does not reject, but will notice them and fix them in a validity test.

                    Lately you've been tan, suspicious for the winter.
                    All my Plugins I've written

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                    • Chris FullmerC Offline
                      Chris Fullmer
                      last edited by

                      Hmm, looking again though, I don't think I recreated your issue. I managed to create a validity error that could not be fixed, while yours was fixable. So maybe that is not the exact problem 😞

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

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                      • tt_suT Offline
                        tt_su
                        last edited by

                        Oh great - now we got two bugs... thanks Chris...

                        99bugs.jpg

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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          Look it's "Grumpy Cat" !

                          I'm not here much anymore.

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                          • Dan RathbunD Offline
                            Dan Rathbun
                            last edited by

                            @chris fullmer said:

                            Point is, it is very possible to add characters via Ruby that SketchUp considers invalid and does not reject, but will notice them and fix them in a validity test.

                            Yea...

                            ... the add layer method allows, but should not :

                            • control characters 00h (0dec) thru 19h (31dec)
                            • zero width characters \u2000 thru \u200F
                            • perhaps any of the many punctuation characters
                            • perhaps replacement characters \uFFFC and \uFFFD

                            It ( add layer,) also should not allow 20h or A0h space as the first character (IMHO).
                            Validity check could replace them with an underscore.

                            And what about bracket characters, should they be allowed ?

                            I'm not here much anymore.

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                            • T Offline
                              tomot
                              last edited by

                              @dan rathbun said:

                              I remember that the layer name of 0 was changed from language localized names to "Layer0" for all language editions at some point. (We would think the validity check would fix this, in newer SketchUp versions.)

                              Perhaps unicode characters are causing issues in layer names ?

                              I'm wondering if the following code I'm using might be the cause?

                                    layers=model.layers
                                    layers.add (@frame)
                                    activelayer=model.active_layer=layers[@frame]
                                    layer=model.active_layer
                              
                              #code that places stuff on layer frame 
                              #goes here
                              #at the end of this routine I reset layer  
                              
                              # Reset layer back to default layer [0]
                                     layers = model.layers
                                     activelayer = model.active_layer=layers[0]
                                     layer = model.active_layer 
                              
                              

                              [my plugins](http://thingsvirtual.blogspot.ca/)
                              tomot

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