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    DAE import in DazStudio ?

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    • pilouP Offline
      pilou
      last edited by

      Seems DAE from Sketchup don't import 2D objects like Sophie inside DazStudio ?
      (a free human creating rigging animation but can also import any props ! )
      and free Render! πŸ˜‰

      daz.jpg

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • olisheaO Offline
        olishea
        last edited by

        have you tried exploding or triangulating the 2D shape before export?

        Looks like a great progression in daz, if only I needed to make some characters!

        oli

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        • pilouP Offline
          pilou
          last edited by

          Yes I tried some numerous things πŸ˜„
          For the moment seems a solution is to give some thickness to the 2D objects!
          And give a unic colors! 😞

          daz1.jpg

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • olisheaO Offline
            olishea
            last edited by

            In a character modelling app, can I just ask why you would even like to import a sketchup 2D character?

            lol

            oli

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            • McGyverM Offline
              McGyver
              last edited by

              I use Poser more than DAZ Studio- Usually when I do import my models into DAZ Studio it is- SketchUp(Export DAE)> Blender (Import DAE- Export OBJ)> Poser (Import OBJ- Save as PP2)> (and if testing the model to see if it works in DAZ Studio) DAZ Studio (place PP2 into "Props" runtime folder and open)...

              But anyway, I checked out what you were trying (I never tried to export a SU human figure to DAZ before)...
              Apparently it is almost impossible to get that to happen without a lot of effort...

              The best I could do was to export the figure alone to Blender, and then tweak the colors and then export it to DAZ Studio as either a DAE or OBJ...
              From what I can tell, most likely the problem is coming from the triangulation of the figure which unless you do it in a logical manner (manually, not auto triangulate on export or the triangulate plugin- thats just makes a crazy triangle mess), by hand... (which I did not do)... the triangulation seems to mess up the figure somehow...

              The best result I got had a bunch of material zones messed up and for some reason, multiple faces occupying the same coordinates... very weird.

              But the SU to Blender method seemed to work... I didn't bother with high end software, because this is about using a free (0$) program, but I imagine there could probably be some other method that might work.

              I don't like to import my models to DAZ Studio first, as it seems to be more fussy about models made in SketchUp than Poser seems to be, but both seem to require a bit of fixing in Blender for best results.

              [Visit My ShareCG Freebie Gallery](http://www.ShareCG.com/pf/full_uploads.php?pf_user_name)

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              • pilouP Offline
                pilou
                last edited by

                Thx for the trick! πŸ˜‰

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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