WIP-My Game Dev projects-Webplayers inside
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Yes the MOCAP needs to be adjusted to prevent this, that will be done as soon as the character is finished
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Finally finished the model, next is to give it the texture it deserves
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I started on constructing a costume texture for the character, much yet has to be done, in this video i have removed the backpack and webbing battle vest, my goal here is so when you remove the backpack the character will have a fully textured suit underneath, im also aiming to have the entire texture on 1 textile including the backpack.
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Nearly there, iv completed the backpack and webbing battle vest, all still on one texture 1024x1024, like in the previous video when the vest is removed the entire torso is textured underneath, also ammo pouches are detachable and what parts of the battle vest are under the pouches are also fully textured, i have yet to texture the boots, head, head band for the radio set and the visor, still keeping the entire texture on one textile.
http://www.youtube.com/watch?v=YEUhQC1TPMA&feature=youtu.be
I apologise for the low rez of the video, its the best i can do at the moment, so its best not to maximise the size as detail will be blurred.
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Almost got this character finished
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Finally finished, in this video i removed the visor so you can see that there is eyes behind them, the visor has a semi transparency cover added, i removed it as this animation software doesn't recognise the transparency, the entire model is textured on 1 texture 1024x1024, challenging as this was for me i still have room on the textile to add more, for example i could have a rifle or a helmet added to that same texture.
f you look closely you will notice the lace on the boots and even the shoe grips have being textured, all parts of the model can be removed ie the webbing, backpack and the character will still have a texture underneath, done and dusted -
So cool!!
Realy like the smooth movements and diversity of it
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@sh00ks said:
So cool!!
Realy like the smooth movements and diversity of it
Thanks shooks, I will try to update this at some stage, being working a lot behind the scenes lately but I can assure a lot more work has being done since this last post
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How did you rigged to make the animations?
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@pablopcb said:
How did you rigged to make the animations?
I used an online auto rigger, you can find it here http://www.mixamo.com/
Export your modelled character to OBJ format and upload to mixamo, the rest is simply placing 8 markers, 2 for the knees, 2 for the elbow, 2 for the wrists, 1 for the chin and 1 for the groin, then within minutes mixamo rigs the character, this will only work if the character is modelled correctly.
Hope that helps, if you need help let me know, id be happy to help out
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That's awesome, iichiversii!
I don't usually check out posts on the Wip section. I should do it more. There are lots of cool models.
I look forward to seeing more.
Best,
_KN
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That last video was excellent. The character has the kata moves
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Thanks Im glad you liked it
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